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Fireworks Sound Effect Quality Improvement (#310)
Does exactly what the title says
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@ -55,7 +55,7 @@ namespace HeavenStudio.Games.Scripts_Fireworks
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void Success(PlayerActionEvent caller)
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{
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Jukebox.PlayOneShotGame("fireworks/explodeBomb");
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Jukebox.PlayOneShotGame("fireworks/taikoExplode");
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game.FadeFlashColor(Color.white, new Color(1, 1, 1, 0), 0.5f);
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if (applause) Jukebox.PlayOneShot("applause", caller.timer + caller.startBeat + 1f);
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}
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