mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 11:27:39 +02:00
Fireworks Sound Effect Quality Improvement (#310)
Does exactly what the title says
This commit is contained in:
@ -192,14 +192,14 @@ namespace HeavenStudio.Games
|
||||
{
|
||||
MultiSound.Play(new MultiSound.Sound[]
|
||||
{
|
||||
new MultiSound.Sound("fireworks/sparkler", beat, 1, 1, false, 0.223f)
|
||||
new MultiSound.Sound("fireworks/nuei", beat, 1, 1, false, 0.223f)
|
||||
}, forcePlay: true);
|
||||
}
|
||||
else
|
||||
{
|
||||
MultiSound.Play(new MultiSound.Sound[]
|
||||
{
|
||||
new MultiSound.Sound("fireworks/rocket", beat)
|
||||
new MultiSound.Sound("fireworks/rocket_2", beat)
|
||||
}, forcePlay: true);
|
||||
}
|
||||
if (GameManager.instance.currentGame == "fireworks")
|
||||
@ -260,7 +260,7 @@ namespace HeavenStudio.Games
|
||||
|
||||
public void SpawnBomb(float beat, bool practice, bool applause)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("fireworks/bomb");
|
||||
Jukebox.PlayOneShotGame("fireworks/tamaya_4");
|
||||
if (practice)
|
||||
{
|
||||
MultiSound.Play(new MultiSound.Sound[]
|
||||
|
Reference in New Issue
Block a user