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Second Contact (#363)
* second contact sprites * Started rewriting * Sound stuff * foreigner textbox * default miss message * implement basic player textbox * transparency support for textbox refactor function labels to use C# convention * avoid double function call with mistranslation * add mistranslation textbox * fix logic with trailing translation * auto-positioning of translated text content * auto-hide textboxes on start * icon * Added two new helper functions for pitching with semitones and cents * All new sounds should be in now * bunch of visual fixes * Fixed stuff being innaccurate * Repeating voicelines begone! * Thump sound for bob man * Put an animator on the crowd * Fixed missing sprites * Fixed anim not playing sometimes on barely * Changed length of pass turn event from 0.5 to 1 beat long * Downscaled Sprites yippee * Auto look at * Fixed bob's textbox not appearing sometimes * Fixed some small things --------- Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com> Co-authored-by: Seanski2 <seanbenedit@gmail.com>
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@ -248,9 +248,9 @@ namespace HeavenStudio.Games
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public void ForceSing(int semiTones, int semiTones1, int semiTonesPlayer)
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{
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leftChorusKid.currentPitch = Mathf.Pow(2f, (1f / 12f) * semiTones) * Conductor.instance.musicSource.pitch;
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middleChorusKid.currentPitch = Mathf.Pow(2f, (1f / 12f) * semiTones1) * Conductor.instance.musicSource.pitch;
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playerChorusKid.currentPitch = Mathf.Pow(2f, (1f / 12f) * semiTonesPlayer) * Conductor.instance.musicSource.pitch;
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leftChorusKid.currentPitch = Jukebox.GetPitchFromSemiTones(semiTones, true);
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middleChorusKid.currentPitch = Jukebox.GetPitchFromSemiTones(semiTones1, true);
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playerChorusKid.currentPitch = Jukebox.GetPitchFromSemiTones(semiTonesPlayer, true);
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leftChorusKid.StartSinging(true);
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middleChorusKid.StartSinging(true);
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if (!PlayerInput.Pressing() || GameManager.instance.autoplay) playerChorusKid.StartSinging(true);
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@ -261,9 +261,9 @@ namespace HeavenStudio.Games
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{
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if (!playerChorusKid.disappeared) ScheduleInput(beat, 2.5f, InputType.STANDARD_UP, JustTogetherNow, Out, Out);
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if (!playerChorusKid.disappeared) ScheduleInput(beat, 3.5f, InputType.STANDARD_DOWN, JustTogetherNowClose, MissBaton, Out);
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float pitch = Mathf.Pow(2f, (1f / 12f) * semiTones) * Conductor.instance.musicSource.pitch;
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float pitch1 = Mathf.Pow(2f, (1f / 12f) * semiTones1) * Conductor.instance.musicSource.pitch;
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currentYellPitch = Mathf.Pow(2f, (1f / 12f) * semiTonesPlayer) * Conductor.instance.musicSource.pitch;
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float pitch = Jukebox.GetPitchFromSemiTones(semiTones, true);
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float pitch1 = Jukebox.GetPitchFromSemiTones(semiTones1, true);
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currentYellPitch = Jukebox.GetPitchFromSemiTones(semiTonesPlayer, true);
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("gleeClub/togetherEN-01", beat + 0.5f, conductorPitch),
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@ -319,7 +319,7 @@ namespace HeavenStudio.Games
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public void Sing(float beat, float length, int semiTones, int semiTones1, int semiTonesPlayer, int closeMouth, bool repeating, int semiTonesLeft2, int semiTonesLeft3, int semiTonesMiddle2)
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{
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float pitch = Mathf.Pow(2f, (1f / 12f) * semiTones) * Conductor.instance.musicSource.pitch;
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float pitch = Jukebox.GetPitchFromSemiTones(semiTones, true);
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if (!intervalStarted)
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{
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StartInterval(beat, length);
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@ -351,17 +351,17 @@ namespace HeavenStudio.Games
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if (!playerChorusKid.disappeared) ShowHeart(beat + length + beatInterval * 2 + 1);
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foreach (var sing in queuedSingings)
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{
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float playerPitch = Mathf.Pow(2f, (1f / 12f) * sing.semiTonesPlayer) * Conductor.instance.musicSource.pitch;
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float playerPitch = Jukebox.GetPitchFromSemiTones(sing.semiTonesPlayer, true);
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if (!playerChorusKid.disappeared)
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{
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GleeClubSingInput spawnedInput = Instantiate(singInputPrefab, transform);
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spawnedInput.pitch = playerPitch;
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spawnedInput.Init(beat + length + sing.startBeat + beatInterval, sing.length, sing.closeMouth);
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}
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float pitch = Mathf.Pow(2f, (1f / 12f) * sing.semiTones) * Conductor.instance.musicSource.pitch;
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float pitchLeft2 = Mathf.Pow(2f, (1f / 12f) * sing.semiTonesLeft2) * Conductor.instance.musicSource.pitch;
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float pitchLeft3 = Mathf.Pow(2f, (1f / 12f) * sing.semiTonesLeft3) * Conductor.instance.musicSource.pitch;
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float pitchMiddle2 = Mathf.Pow(2f, (1f / 12f) * sing.semiTonesMiddle2) * Conductor.instance.musicSource.pitch;
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float pitch = Jukebox.GetPitchFromSemiTones(sing.semiTones, true);
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float pitchLeft2 = Jukebox.GetPitchFromSemiTones(sing.semiTonesLeft2, true);
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float pitchLeft3 = Jukebox.GetPitchFromSemiTones(sing.semiTonesLeft3, true);
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float pitchMiddle2 = Jukebox.GetPitchFromSemiTones(sing.semiTonesMiddle2, true);
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + length + sing.startBeat, delegate
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