Playable Marcher (#265)

* Marcher changes

As the title suggests, this implements da marcher changes, but also adds a nearMiss sound which was strangely missing.

* Fix some problems, add sound seqs

Fixes the game from not loading due to an asset bundle error, and removes some currently non-functioning stuff, and uses sound sequences for attention, march, and halt.

* correct grammar in display

* fix sarge sound sequences

fix marching inputs being unreliable

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
This commit is contained in:
Amy54Desu
2023-02-07 12:17:40 -05:00
committed by GitHub
parent 9e6e793c1b
commit e6667bb34d
155 changed files with 2616 additions and 276 deletions

View File

@ -243,7 +243,7 @@ namespace HeavenStudio.Games
{
if (pair.name == name)
{
// Debug.Log($"Playing sound sequence {name} at beat {startBeat}");
Debug.Log($"Playing sound sequence {pair.name} at beat {startBeat}");
return pair.sequence.Play(startBeat);
}
}