From e6373b5d26f077f12d14d1dc03ca1e76bb7e6873 Mon Sep 17 00:00:00 2001 From: Slaith <34562469+Slaith12@users.noreply.github.com> Date: Sun, 27 Mar 2022 18:23:59 -0700 Subject: [PATCH] Fixed barrel break not working --- Assets/Scripts/Games/KarateMan/BarrelDestroyEffect.cs | 2 +- Assets/Scripts/Games/KarateMan/Pot.cs | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/Assets/Scripts/Games/KarateMan/BarrelDestroyEffect.cs b/Assets/Scripts/Games/KarateMan/BarrelDestroyEffect.cs index 6eba7d93b..31521bb6e 100644 --- a/Assets/Scripts/Games/KarateMan/BarrelDestroyEffect.cs +++ b/Assets/Scripts/Games/KarateMan/BarrelDestroyEffect.cs @@ -20,7 +20,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan public GameObject shadow; - private void Awake() + public void Init() { SpriteRenderer = this.gameObject.GetComponent(); SpriteRenderer.sprite = KarateMan.instance.BarrelSprites[spriteIndex]; diff --git a/Assets/Scripts/Games/KarateMan/Pot.cs b/Assets/Scripts/Games/KarateMan/Pot.cs index bed773b09..507c13ebe 100644 --- a/Assets/Scripts/Games/KarateMan/Pot.cs +++ b/Assets/Scripts/Games/KarateMan/Pot.cs @@ -410,6 +410,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan bde.spriteIndex = 4; break; } + bde.Init(); } } }