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Mass Text Update (#615)
* Air Rally Text Update * Blue Bear Text Update * Board Meeting Text Update * Built To Scale DS Text Update also changed Air Rally's assetbundle tag from "normal" to "keep" * Catchy Tune Text Update also changed some minor wording in Board Meeting and Built To Scale DS * Cheer Readers Text Update * The Clappy Trio Text Update * Coin Toss Text Update * Crop Stomp Text Update * DJ School Text Update * Dog Ninja Text Update * Double Date Text Update * Drumming Practice Text Update * Fan Club Text Update * Fireworks Text Update * Second Contact Text Update * Flipper-Flop Text Update also fix an error in Catchy Tune * Fork Lifter Text Update * Glee Club Text Update * Karate Man Text Update also minor updates to other games * Kitties! Text Update * Launch Party Text Update * Lockstep Text Update * Marching Orders Text Update * Meat Grinder Text Update also fixed an error in Second Contact * Mr. Upbeat Text Update * Munchy Monk Text Update * Octopus Machine Text Update * Pajama Party Text Update * Quiz Show Text Update also changed some wording in meat grinder * Rhythm Rally Text Update * Rhythm Somen Text Update that was easy * Rhythm Tweezers Text Update * Ringside Text Update * Rockers Text Update this sucked * Samurai Slice DS Text Update * See Saw Text Update * Sneaky Spirits Text Update * Spaceball Text Update * Space Dance Text Update * Space Soccer Text Update * Splashdown Text Update * Tambourine Text Update * Tap Trial Text Update * Tap Troupe Text Update * The Dazzles Text Update * Toss Boys Text Update * Tram & Pauline Text Update also added translation for Fireworks * Tunnel Text Update * Wizard's Waltz Text Update * Working Dough Text Update * fix compiler errors * fix editor offset bug(?) * fix missing param in second contact * Ball Redispense text * remove space soccer swing * Trick on the Class Text Update * Non-Game Text Update * fix pre-function sorting * camera shake ease * remove a bunch of prints * rhythm tweezers bug fix * Update Credits.txt * ssds nop samurai bop * swap order of shake properties * Update FirstContact.cs --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
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@ -19,8 +19,8 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("toggle", true, "Bop", "Whether both will bop to the beat or not"),
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new Param("toggle2", false, "Bop (Auto)", "Whether both will bop automatically to the beat or not")
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new Param("toggle", true, "Bop", "Toggle if the characters should bop for the duration of this event."),
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new Param("toggle2", false, "Bop (Auto)", "Toggle if the characters should automatically bop until another Bop event is reached.")
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}
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},
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new GameAction("tap", "Tap")
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@ -38,7 +38,7 @@ namespace HeavenStudio.Games.Loaders
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function = delegate { TapTrial.instance.TripleTap(eventCaller.currentEntity.beat); },
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defaultLength = 4.0f
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},
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new GameAction("jump tap prep", "Prepare Stance")
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new GameAction("jump tap prep", "Jump Prepare")
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{
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function = delegate { TapTrial.instance.JumpPrepare(); },
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},
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@ -48,7 +48,7 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 2.0f,
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parameters = new List<Param>()
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{
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new Param("final", false, "Final")
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new Param("final", false, "Final", "Toggle if this jump should be the final one of the set.")
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}
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},
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new GameAction("scroll event", "Scroll Background")
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@ -57,12 +57,12 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 1f,
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parameters = new List<Param>()
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{
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new Param("toggle", true, "Scroll FX", "Will scroll", new List<Param.CollapseParam>()
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new Param("toggle", true, "Scroll", "Toggle if the background should scroll.", new List<Param.CollapseParam>()
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{
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new Param.CollapseParam((x, _) => (bool)x, new string[] { "flash", "m"})
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}),
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new Param("flash", true, "Flash FX", "Will flash to white"),
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new Param("m", new EntityTypes.Float(0, 10, 1), "Speed Multiplier")
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new Param("flash", true, "White Fade", "Toggle if the background will have a white overlay."),
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new Param("m", new EntityTypes.Float(0, 10, 1), "Speed", "Set how fast the background should scroll.")
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}
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},
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new GameAction("giraffe events", "Giraffe Animations")
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@ -71,8 +71,8 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("toggle", TapTrial.GiraffeAnimation.Enter, "Animation", "Which animation?"),
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new Param("instant", EasingFunction.Ease.Linear, "Ease", "Which ease will be used?")
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new Param("toggle", TapTrial.GiraffeAnimation.Enter, "Animation", "Set the animation for the giraffe to perform."),
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new Param("instant", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
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}
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},
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// backwards-compatibility
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