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Mass Text Update (#615)
* Air Rally Text Update * Blue Bear Text Update * Board Meeting Text Update * Built To Scale DS Text Update also changed Air Rally's assetbundle tag from "normal" to "keep" * Catchy Tune Text Update also changed some minor wording in Board Meeting and Built To Scale DS * Cheer Readers Text Update * The Clappy Trio Text Update * Coin Toss Text Update * Crop Stomp Text Update * DJ School Text Update * Dog Ninja Text Update * Double Date Text Update * Drumming Practice Text Update * Fan Club Text Update * Fireworks Text Update * Second Contact Text Update * Flipper-Flop Text Update also fix an error in Catchy Tune * Fork Lifter Text Update * Glee Club Text Update * Karate Man Text Update also minor updates to other games * Kitties! Text Update * Launch Party Text Update * Lockstep Text Update * Marching Orders Text Update * Meat Grinder Text Update also fixed an error in Second Contact * Mr. Upbeat Text Update * Munchy Monk Text Update * Octopus Machine Text Update * Pajama Party Text Update * Quiz Show Text Update also changed some wording in meat grinder * Rhythm Rally Text Update * Rhythm Somen Text Update that was easy * Rhythm Tweezers Text Update * Ringside Text Update * Rockers Text Update this sucked * Samurai Slice DS Text Update * See Saw Text Update * Sneaky Spirits Text Update * Spaceball Text Update * Space Dance Text Update * Space Soccer Text Update * Splashdown Text Update * Tambourine Text Update * Tap Trial Text Update * Tap Troupe Text Update * The Dazzles Text Update * Toss Boys Text Update * Tram & Pauline Text Update also added translation for Fireworks * Tunnel Text Update * Wizard's Waltz Text Update * Working Dough Text Update * fix compiler errors * fix editor offset bug(?) * fix missing param in second contact * Ball Redispense text * remove space soccer swing * Trick on the Class Text Update * Non-Game Text Update * fix pre-function sorting * camera shake ease * remove a bunch of prints * rhythm tweezers bug fix * Update Credits.txt * ssds nop samurai bop * swap order of shake properties * Update FirstContact.cs --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
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@ -26,7 +26,7 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("type", new EntityTypes.Integer(1, 3, 1), "Type")
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new Param("type", new EntityTypes.Integer(1, 3, 1), "Type", "Set the type of animation to play when surfacing.")
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}
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},
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new GameAction("jump", "Jump")
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@ -36,7 +36,7 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("dolphin", true, "Dolphin")
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new Param("dolphin", true, "Dolphin", "Toggle if the dolphin should be used.")
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}
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},
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new GameAction("together", "Together Jump")
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@ -45,7 +45,7 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 4f,
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parameters = new List<Param>()
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{
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new Param("al", false, "Alley-Oop!")
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new Param("al", false, "Alley-Oop!", "Toggle if the \"Alley-Oop!\" sound effect and animation should be used.")
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}
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},
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new GameAction("togetherR9", "Together Jump (Remix 9)")
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@ -54,7 +54,7 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 3f,
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parameters = new List<Param>()
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{
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new Param("al", false, "Alley-Oop!")
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new Param("al", false, "Alley-Oop!", "Toggle if the \"Alley-Oop!\" sound effect and animation should be used.")
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}
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},
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new GameAction("intro", "Intro")
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@ -63,13 +63,13 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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defaultLength = 8
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},
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new GameAction("amount", "Synchrette Amount")
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new GameAction("amount", "Change Synchrette Number")
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{
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function = delegate { Splashdown.instance.SpawnSynchrettes(eventCaller.currentEntity["amount"], eventCaller.currentEntity.beat); },
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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new Param("amount", new EntityTypes.Integer(3, 5, 3), "Amount")
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new Param("amount", new EntityTypes.Integer(3, 5, 3), "Synchrettes", "Set how many synchrettes there will be. The player is always the rightmost synchrette.")
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}
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}
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},
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