mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 08:47:37 +02:00
Mass Text Update (#615)
* Air Rally Text Update * Blue Bear Text Update * Board Meeting Text Update * Built To Scale DS Text Update also changed Air Rally's assetbundle tag from "normal" to "keep" * Catchy Tune Text Update also changed some minor wording in Board Meeting and Built To Scale DS * Cheer Readers Text Update * The Clappy Trio Text Update * Coin Toss Text Update * Crop Stomp Text Update * DJ School Text Update * Dog Ninja Text Update * Double Date Text Update * Drumming Practice Text Update * Fan Club Text Update * Fireworks Text Update * Second Contact Text Update * Flipper-Flop Text Update also fix an error in Catchy Tune * Fork Lifter Text Update * Glee Club Text Update * Karate Man Text Update also minor updates to other games * Kitties! Text Update * Launch Party Text Update * Lockstep Text Update * Marching Orders Text Update * Meat Grinder Text Update also fixed an error in Second Contact * Mr. Upbeat Text Update * Munchy Monk Text Update * Octopus Machine Text Update * Pajama Party Text Update * Quiz Show Text Update also changed some wording in meat grinder * Rhythm Rally Text Update * Rhythm Somen Text Update that was easy * Rhythm Tweezers Text Update * Ringside Text Update * Rockers Text Update this sucked * Samurai Slice DS Text Update * See Saw Text Update * Sneaky Spirits Text Update * Spaceball Text Update * Space Dance Text Update * Space Soccer Text Update * Splashdown Text Update * Tambourine Text Update * Tap Trial Text Update * Tap Troupe Text Update * The Dazzles Text Update * Toss Boys Text Update * Tram & Pauline Text Update also added translation for Fireworks * Tunnel Text Update * Wizard's Waltz Text Update * Working Dough Text Update * fix compiler errors * fix editor offset bug(?) * fix missing param in second contact * Ball Redispense text * remove space soccer swing * Trick on the Class Text Update * Non-Game Text Update * fix pre-function sorting * camera shake ease * remove a bunch of prints * rhythm tweezers bug fix * Update Credits.txt * ssds nop samurai bop * swap order of shake properties * Update FirstContact.cs --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
This commit is contained in:
@ -13,6 +13,19 @@ namespace HeavenStudio.Games.Loaders
|
||||
public static Minigame AddGame(EventCaller eventCaller) {
|
||||
return new Minigame("spaceDance", "Space Dance", "0014d6", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("bop", "Bop")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.EpicBop(e.beat, e.length, e["auto"], e["bop"], e["grampsAuto"], e["gramps"]); },
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("bop", true, "Dancers Bop", "Toggle if the dancers should bop for the duration of this event."),
|
||||
new Param("auto", false, "Dancers Bop (Auto)", "Toggle if the dancers should automatically bop until another Bop event is reached."),
|
||||
new Param("gramps", false, "Gramps Bop", "Toggle if Space Gramps should bop for the duration of this event."),
|
||||
new Param("grampsAuto", false, "Gramps Bop (Auto)", "Toggle if Space Gramps should automatically bop until another Bop event is reached.")
|
||||
},
|
||||
resizable = true,
|
||||
defaultLength = 4f
|
||||
},
|
||||
new GameAction("turn right", "Turn Right")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.DoTurnRight(e.beat, e["gramps"]); },
|
||||
@ -20,8 +33,8 @@ namespace HeavenStudio.Games.Loaders
|
||||
defaultLength = 2.0f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("whoSpeaks", SpaceDance.WhoSpeaks.Dancers, "Who Speaks?", "Who will say the voice line for the cue?"),
|
||||
new Param("gramps", false, "Space Gramps Animations", "Will Space Gramps turn right?")
|
||||
new Param("whoSpeaks", SpaceDance.WhoSpeaks.Dancers, "Speaker", "Choose who will say the voice line."),
|
||||
new Param("gramps", false, "Space Gramps Animations", "Toggle if Space Gramps will turn right with the dancers.")
|
||||
}
|
||||
},
|
||||
new GameAction("sit down", "Sit Down")
|
||||
@ -31,8 +44,8 @@ namespace HeavenStudio.Games.Loaders
|
||||
defaultLength = 2.0f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("whoSpeaks", SpaceDance.WhoSpeaks.Dancers, "Who Speaks?", "Who will say the voice line for the cue?"),
|
||||
new Param("gramps", false, "Space Gramps Animations", "Will Space Gramps turn right?")
|
||||
new Param("whoSpeaks", SpaceDance.WhoSpeaks.Dancers, "Speaker", "Choose who will say the voice line."),
|
||||
new Param("gramps", false, "Space Gramps Animations", "Toggle if Space Gramps will sit down with the dancers.")
|
||||
}
|
||||
},
|
||||
new GameAction("punch", "Punch")
|
||||
@ -42,8 +55,8 @@ namespace HeavenStudio.Games.Loaders
|
||||
defaultLength = 2.0f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("whoSpeaks", SpaceDance.WhoSpeaks.Dancers, "Who Speaks?", "Who will say the voice line for the cue?"),
|
||||
new Param("gramps", false, "Space Gramps Animations", "Will Space Gramps turn right?")
|
||||
new Param("whoSpeaks", SpaceDance.WhoSpeaks.Dancers, "Speaker", "Choose who will say the voice line."),
|
||||
new Param("gramps", false, "Space Gramps Animations", "Toggle if Space Gramps will punch with the dancers.")
|
||||
}
|
||||
},
|
||||
new GameAction("shootingStar", "Shooting Star")
|
||||
@ -53,7 +66,7 @@ namespace HeavenStudio.Games.Loaders
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("ease", EasingFunction.Ease.Linear, "Ease", "Which ease should the shooting of the stars use?")
|
||||
new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
|
||||
}
|
||||
},
|
||||
new GameAction("changeBG", "Change Background Color")
|
||||
@ -63,32 +76,19 @@ namespace HeavenStudio.Games.Loaders
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("start", SpaceDance.defaultBGColor, "Start Color", "The start color for the fade or the color that will be switched to if -instant- is ticked on."),
|
||||
new Param("end", SpaceDance.defaultBGColor, "End Color", "The end color for the fade."),
|
||||
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease")
|
||||
new Param("start", SpaceDance.defaultBGColor, "Start Color", "Set the color at the start of the event."),
|
||||
new Param("end", SpaceDance.defaultBGColor, "End Color", "Set the color at the end of the event."),
|
||||
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
|
||||
}
|
||||
},
|
||||
new GameAction("bop", "Bop")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.EpicBop(e.beat, e.length, e["auto"], e["bop"], e["grampsAuto"], e["gramps"]); },
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("bop", true, "Dancers Bop", "Should the dancers bop?"),
|
||||
new Param("auto", false, "Dancers Bop (Auto)", "Should the dancers auto bop?"),
|
||||
new Param("gramps", false, "Gramps Bop", "Should Space Gramps bop with the dancers?"),
|
||||
new Param("grampsAuto", false, "Gramps Bop (Auto)", "Should Space Gramps auto bop with the dancers?")
|
||||
},
|
||||
resizable = true,
|
||||
defaultLength = 4f
|
||||
},
|
||||
new GameAction("grampsAnims", "Space Gramps Animations")
|
||||
{
|
||||
function = delegate {var e = eventCaller.currentEntity; SpaceDance.instance.GrampsAnimations(e.beat, e["type"], e["toggle"]); },
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("toggle", true, "Looping", "Should the animation loop?"),
|
||||
new Param("type", SpaceDance.GrampsAnimationType.Talk, "Which animation?", "Which animation should space gramps do?")
|
||||
new Param("toggle", true, "Loop", "Toggle if the animation should loop."),
|
||||
new Param("type", SpaceDance.GrampsAnimationType.Talk, "Animation", "Set the animation for Space Gramps to perform.")
|
||||
}
|
||||
},
|
||||
new GameAction("scroll", "Scrolling Background")
|
||||
@ -96,8 +96,8 @@ namespace HeavenStudio.Games.Loaders
|
||||
function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.UpdateScrollSpeed(e["x"], e["y"]); },
|
||||
defaultLength = 1f,
|
||||
parameters = new List<Param>() {
|
||||
new Param("x", new EntityTypes.Float(-10f, 10f, 0), "Horizontal", "How fast does the background move horizontally?"),
|
||||
new Param("y", new EntityTypes.Float(-10f, 10f, 0), "Vertical", "How fast does the background move vertically?"),
|
||||
new Param("x", new EntityTypes.Float(-10f, 10f, 0), "Horizontal Speed", "Set how fast the background will scroll horizontally."),
|
||||
new Param("y", new EntityTypes.Float(-10f, 10f, 0), "Vertical Speed", "Set how fast the background will scroll vertically."),
|
||||
}
|
||||
},
|
||||
},
|
||||
|
Reference in New Issue
Block a user