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Mass Text Update (#615)
* Air Rally Text Update * Blue Bear Text Update * Board Meeting Text Update * Built To Scale DS Text Update also changed Air Rally's assetbundle tag from "normal" to "keep" * Catchy Tune Text Update also changed some minor wording in Board Meeting and Built To Scale DS * Cheer Readers Text Update * The Clappy Trio Text Update * Coin Toss Text Update * Crop Stomp Text Update * DJ School Text Update * Dog Ninja Text Update * Double Date Text Update * Drumming Practice Text Update * Fan Club Text Update * Fireworks Text Update * Second Contact Text Update * Flipper-Flop Text Update also fix an error in Catchy Tune * Fork Lifter Text Update * Glee Club Text Update * Karate Man Text Update also minor updates to other games * Kitties! Text Update * Launch Party Text Update * Lockstep Text Update * Marching Orders Text Update * Meat Grinder Text Update also fixed an error in Second Contact * Mr. Upbeat Text Update * Munchy Monk Text Update * Octopus Machine Text Update * Pajama Party Text Update * Quiz Show Text Update also changed some wording in meat grinder * Rhythm Rally Text Update * Rhythm Somen Text Update that was easy * Rhythm Tweezers Text Update * Ringside Text Update * Rockers Text Update this sucked * Samurai Slice DS Text Update * See Saw Text Update * Sneaky Spirits Text Update * Spaceball Text Update * Space Dance Text Update * Space Soccer Text Update * Splashdown Text Update * Tambourine Text Update * Tap Trial Text Update * Tap Troupe Text Update * The Dazzles Text Update * Toss Boys Text Update * Tram & Pauline Text Update also added translation for Fireworks * Tunnel Text Update * Wizard's Waltz Text Update * Working Dough Text Update * fix compiler errors * fix editor offset bug(?) * fix missing param in second contact * Ball Redispense text * remove space soccer swing * Trick on the Class Text Update * Non-Game Text Update * fix pre-function sorting * camera shake ease * remove a bunch of prints * rhythm tweezers bug fix * Update Credits.txt * ssds nop samurai bop * swap order of shake properties * Update FirstContact.cs --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
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@ -15,13 +15,23 @@ namespace HeavenStudio.Games.Loaders
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{
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return new Minigame("ringside", "Ringside", "6bdfe7", false, false, new List<GameAction>()
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{
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new GameAction("toggleBop", "Bop")
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{
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function = delegate {var e = eventCaller.currentEntity; Ringside.instance.ToggleBop(e.beat, e.length, e["bop2"], e["bop"]); },
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parameters = new List<Param>()
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{
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new Param("bop2", true, "Bop", "Toggle if the wrestler should bop for the duration of this event."),
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new Param("bop", false, "Bop (Auto)", "Toggle if the wrestler should automatically bop until another Bop event is reached."),
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},
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resizable = true,
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},
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new GameAction("question", "Question")
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{
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function = delegate {var e = eventCaller.currentEntity; Ringside.instance.Question(e.beat, e["alt"], e["variant"]); },
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parameters = new List<Param>()
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{
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new Param("alt", false, "Alt", "Whether the alt voice line should be used or not."),
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new Param("variant", Ringside.QuestionVariant.Random, "Variant", "Which variant of the cue do you wish to play.")
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new Param("alt", false, "Alternate Voice Line", "Toggle if the reporter should use an alternate voice line."),
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new Param("variant", Ringside.QuestionVariant.Random, "Variant", "Choose the variant of the cue.")
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},
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defaultLength = 4f
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},
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@ -30,7 +40,7 @@ namespace HeavenStudio.Games.Loaders
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function = delegate {var e = eventCaller.currentEntity; Ringside.instance.BigGuy(e.beat, e["variant"]); },
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parameters = new List<Param>()
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{
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new Param("variant", Ringside.QuestionVariant.Random, "Variant", "Which variant of the cue do you wish to play.")
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new Param("variant", Ringside.QuestionVariant.Random, "Variant", "Choose the variant of the cue.")
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},
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defaultLength = 4f
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},
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@ -39,30 +49,20 @@ namespace HeavenStudio.Games.Loaders
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preFunction = delegate {var e = eventCaller.currentEntity; Ringside.PoseForTheFans(e.beat, e["and"], e["variant"], e["keepZoomedOut"], e["newspaperBeats"]); },
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parameters = new List<Param>()
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{
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new Param("and", false, "And", "Whether the And voice line should be said or not."),
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new Param("variant", Ringside.PoseForTheFansVariant.Random, "Variant", "Which variant of the cue do you wish to play."),
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new Param("keepZoomedOut", false, "Keep Zoomed Out", "Whether the camera should keep being zoomed out after the event has completed."),
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new Param("newspaperBeats", new EntityTypes.Float(0, 80, 0), "Newspaper Beats", "How many beats should the newspaper stay for?"),
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new Param("ease", Util.EasingFunction.Ease.EaseOutQuad, "Camera Ease", "What ease should the camera use?"),
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new Param("and", false, "And", "Toggle if the camera crew should say \"And\" before saying the rest of the cue."),
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new Param("variant", Ringside.PoseForTheFansVariant.Random, "Variant", "Choose the variant of the cue."),
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new Param("keepZoomedOut", false, "Stay Zoomed Out", "Toggle if the camera should stay zoomed out after the event."),
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new Param("newspaperBeats", new EntityTypes.Float(0, 80, 0), "Newspaper Beats", "Set how many beats the newspaper should be visible for."),
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new Param("ease", Util.EasingFunction.Ease.EaseOutQuad, "Ease", "Set the easing of the action."),
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},
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defaultLength = 4f
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},
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new GameAction("toggleBop", "Bop")
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{
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function = delegate {var e = eventCaller.currentEntity; Ringside.instance.ToggleBop(e.beat, e.length, e["bop2"], e["bop"]); },
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parameters = new List<Param>()
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{
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new Param("bop2", true, "Bop?", "Whether the wrestler should bop or not."),
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new Param("bop", false, "Bop? (Auto)", "Whether the wrestler should bop automatically or not."),
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},
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resizable = true,
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},
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new GameAction("toggleSweat", "Toggle Sweat")
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{
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function = delegate {var e = eventCaller.currentEntity; Ringside.instance.ToggleSweat(e["sweat"]); },
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parameters = new List<Param>()
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{
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new Param("sweat", false, "Sweat?", "Whether the wrestler should sweat or not."),
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new Param("sweat", false, "Sweat", "Toggle if the wrestler should sweat."),
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},
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defaultLength = 0.5f
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},
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@ -72,8 +72,8 @@ namespace HeavenStudio.Games.Loaders
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preFunction = delegate {if (Ringside.instance == null) return; var e = eventCaller.currentEntity; Ringside.instance.PreQuestion(e.beat, e["variant"], e.length); },
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parameters = new List<Param>()
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{
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new Param("alt", false, "Alt", "Whether the alt voice line should be used or not."),
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new Param("variant", Ringside.QuestionVariant.Random, "Variant", "Which variant of the cue do you wish to play.")
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new Param("alt", false, "Alternate Voice Line", "Toggle if the reporter should use an alternate voice line."),
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new Param("variant", Ringside.QuestionVariant.Random, "Variant", "Choose the variant of the cue.")
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},
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defaultLength = 4f,
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resizable = true
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