Mass Text Update (#615)

* Air Rally Text Update

* Blue Bear Text Update

* Board Meeting Text Update

* Built To Scale DS Text Update

also changed Air Rally's assetbundle tag from "normal" to "keep"

* Catchy Tune Text Update

also changed some minor wording in Board Meeting and Built To Scale DS

* Cheer Readers Text Update

* The Clappy Trio Text Update

* Coin Toss Text Update

* Crop Stomp Text Update

* DJ School Text Update

* Dog Ninja Text Update

* Double Date Text Update

* Drumming Practice Text Update

* Fan Club Text Update

* Fireworks Text Update

* Second Contact Text Update

* Flipper-Flop Text Update

also fix an error in Catchy Tune

* Fork Lifter Text Update

* Glee Club Text Update

* Karate Man Text Update

also minor updates to other games

* Kitties! Text Update

* Launch Party Text Update

* Lockstep Text Update

* Marching Orders Text Update

* Meat Grinder Text Update

also fixed an error in Second Contact

* Mr. Upbeat Text Update

* Munchy Monk Text Update

* Octopus Machine Text Update

* Pajama Party Text Update

* Quiz Show Text Update

also changed some wording in meat grinder

* Rhythm Rally Text Update

* Rhythm Somen Text Update

that was easy

* Rhythm Tweezers Text Update

* Ringside Text Update

* Rockers Text Update

this sucked

* Samurai Slice DS Text Update

* See Saw Text Update

* Sneaky Spirits Text Update

* Spaceball Text Update

* Space Dance Text Update

* Space Soccer Text Update

* Splashdown Text Update

* Tambourine Text Update

* Tap Trial Text Update

* Tap Troupe Text Update

* The Dazzles Text Update

* Toss Boys Text Update

* Tram & Pauline Text Update

also added translation for Fireworks

* Tunnel Text Update

* Wizard's Waltz Text Update

* Working Dough Text Update

* fix compiler errors

* fix editor offset bug(?)

* fix missing param in second contact

* Ball Redispense text

* remove space soccer swing

* Trick on the Class Text Update

* Non-Game Text Update

* fix pre-function sorting

* camera shake ease

* remove a bunch of prints

* rhythm tweezers bug fix

* Update Credits.txt

* ssds nop samurai bop

* swap order of shake properties

* Update FirstContact.cs

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
This commit is contained in:
Zeo
2024-01-14 20:04:10 -06:00
committed by GitHub
parent 0d36d0f0cd
commit e50e4e39e0
71 changed files with 1329 additions and 1403 deletions

View File

@ -15,13 +15,23 @@ namespace HeavenStudio.Games.Loaders
{
return new Minigame("ringside", "Ringside", "6bdfe7", false, false, new List<GameAction>()
{
new GameAction("toggleBop", "Bop")
{
function = delegate {var e = eventCaller.currentEntity; Ringside.instance.ToggleBop(e.beat, e.length, e["bop2"], e["bop"]); },
parameters = new List<Param>()
{
new Param("bop2", true, "Bop", "Toggle if the wrestler should bop for the duration of this event."),
new Param("bop", false, "Bop (Auto)", "Toggle if the wrestler should automatically bop until another Bop event is reached."),
},
resizable = true,
},
new GameAction("question", "Question")
{
function = delegate {var e = eventCaller.currentEntity; Ringside.instance.Question(e.beat, e["alt"], e["variant"]); },
parameters = new List<Param>()
{
new Param("alt", false, "Alt", "Whether the alt voice line should be used or not."),
new Param("variant", Ringside.QuestionVariant.Random, "Variant", "Which variant of the cue do you wish to play.")
new Param("alt", false, "Alternate Voice Line", "Toggle if the reporter should use an alternate voice line."),
new Param("variant", Ringside.QuestionVariant.Random, "Variant", "Choose the variant of the cue.")
},
defaultLength = 4f
},
@ -30,7 +40,7 @@ namespace HeavenStudio.Games.Loaders
function = delegate {var e = eventCaller.currentEntity; Ringside.instance.BigGuy(e.beat, e["variant"]); },
parameters = new List<Param>()
{
new Param("variant", Ringside.QuestionVariant.Random, "Variant", "Which variant of the cue do you wish to play.")
new Param("variant", Ringside.QuestionVariant.Random, "Variant", "Choose the variant of the cue.")
},
defaultLength = 4f
},
@ -39,30 +49,20 @@ namespace HeavenStudio.Games.Loaders
preFunction = delegate {var e = eventCaller.currentEntity; Ringside.PoseForTheFans(e.beat, e["and"], e["variant"], e["keepZoomedOut"], e["newspaperBeats"]); },
parameters = new List<Param>()
{
new Param("and", false, "And", "Whether the And voice line should be said or not."),
new Param("variant", Ringside.PoseForTheFansVariant.Random, "Variant", "Which variant of the cue do you wish to play."),
new Param("keepZoomedOut", false, "Keep Zoomed Out", "Whether the camera should keep being zoomed out after the event has completed."),
new Param("newspaperBeats", new EntityTypes.Float(0, 80, 0), "Newspaper Beats", "How many beats should the newspaper stay for?"),
new Param("ease", Util.EasingFunction.Ease.EaseOutQuad, "Camera Ease", "What ease should the camera use?"),
new Param("and", false, "And", "Toggle if the camera crew should say \"And\" before saying the rest of the cue."),
new Param("variant", Ringside.PoseForTheFansVariant.Random, "Variant", "Choose the variant of the cue."),
new Param("keepZoomedOut", false, "Stay Zoomed Out", "Toggle if the camera should stay zoomed out after the event."),
new Param("newspaperBeats", new EntityTypes.Float(0, 80, 0), "Newspaper Beats", "Set how many beats the newspaper should be visible for."),
new Param("ease", Util.EasingFunction.Ease.EaseOutQuad, "Ease", "Set the easing of the action."),
},
defaultLength = 4f
},
new GameAction("toggleBop", "Bop")
{
function = delegate {var e = eventCaller.currentEntity; Ringside.instance.ToggleBop(e.beat, e.length, e["bop2"], e["bop"]); },
parameters = new List<Param>()
{
new Param("bop2", true, "Bop?", "Whether the wrestler should bop or not."),
new Param("bop", false, "Bop? (Auto)", "Whether the wrestler should bop automatically or not."),
},
resizable = true,
},
new GameAction("toggleSweat", "Toggle Sweat")
{
function = delegate {var e = eventCaller.currentEntity; Ringside.instance.ToggleSweat(e["sweat"]); },
parameters = new List<Param>()
{
new Param("sweat", false, "Sweat?", "Whether the wrestler should sweat or not."),
new Param("sweat", false, "Sweat", "Toggle if the wrestler should sweat."),
},
defaultLength = 0.5f
},
@ -72,8 +72,8 @@ namespace HeavenStudio.Games.Loaders
preFunction = delegate {if (Ringside.instance == null) return; var e = eventCaller.currentEntity; Ringside.instance.PreQuestion(e.beat, e["variant"], e.length); },
parameters = new List<Param>()
{
new Param("alt", false, "Alt", "Whether the alt voice line should be used or not."),
new Param("variant", Ringside.QuestionVariant.Random, "Variant", "Which variant of the cue do you wish to play.")
new Param("alt", false, "Alternate Voice Line", "Toggle if the reporter should use an alternate voice line."),
new Param("variant", Ringside.QuestionVariant.Random, "Variant", "Choose the variant of the cue.")
},
defaultLength = 4f,
resizable = true