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Mass Text Update (#615)
* Air Rally Text Update * Blue Bear Text Update * Board Meeting Text Update * Built To Scale DS Text Update also changed Air Rally's assetbundle tag from "normal" to "keep" * Catchy Tune Text Update also changed some minor wording in Board Meeting and Built To Scale DS * Cheer Readers Text Update * The Clappy Trio Text Update * Coin Toss Text Update * Crop Stomp Text Update * DJ School Text Update * Dog Ninja Text Update * Double Date Text Update * Drumming Practice Text Update * Fan Club Text Update * Fireworks Text Update * Second Contact Text Update * Flipper-Flop Text Update also fix an error in Catchy Tune * Fork Lifter Text Update * Glee Club Text Update * Karate Man Text Update also minor updates to other games * Kitties! Text Update * Launch Party Text Update * Lockstep Text Update * Marching Orders Text Update * Meat Grinder Text Update also fixed an error in Second Contact * Mr. Upbeat Text Update * Munchy Monk Text Update * Octopus Machine Text Update * Pajama Party Text Update * Quiz Show Text Update also changed some wording in meat grinder * Rhythm Rally Text Update * Rhythm Somen Text Update that was easy * Rhythm Tweezers Text Update * Ringside Text Update * Rockers Text Update this sucked * Samurai Slice DS Text Update * See Saw Text Update * Sneaky Spirits Text Update * Spaceball Text Update * Space Dance Text Update * Space Soccer Text Update * Splashdown Text Update * Tambourine Text Update * Tap Trial Text Update * Tap Troupe Text Update * The Dazzles Text Update * Toss Boys Text Update * Tram & Pauline Text Update also added translation for Fireworks * Tunnel Text Update * Wizard's Waltz Text Update * Working Dough Text Update * fix compiler errors * fix editor offset bug(?) * fix missing param in second contact * Ball Redispense text * remove space soccer swing * Trick on the Class Text Update * Non-Game Text Update * fix pre-function sorting * camera shake ease * remove a bunch of prints * rhythm tweezers bug fix * Update Credits.txt * ssds nop samurai bop * swap order of shake properties * Update FirstContact.cs --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
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@ -23,8 +23,8 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("bop", true, "Bop", "Will the paddlers bop?"),
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new Param("bopAuto", false, "Bop (Auto)", "Will the paddlers auto bop?")
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new Param("bop", true, "Bop", "Toggle if the paddlers should bop for the duration of this event."),
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new Param("bopAuto", false, "Bop (Auto)", "Toggle if the paddlers should automatically bop until another Bop event is reached.")
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}
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},
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new GameAction("whistle", "Whistle")
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@ -56,7 +56,7 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 6f,
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parameters = new List<Param>()
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{
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new Param("muteAudio", false, "Mute Cowbell", "Whether the cowbell sound should play or not.")
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new Param("muteAudio", false, "Mute Cowbell", "Toggle if the cowbell \"tonk-tink-tonk\" sound should be muted.")
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}
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},
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new GameAction("superfast rally", "Superfast Rally")
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@ -65,7 +65,7 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 12f,
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parameters = new List<Param>()
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{
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new Param("muteAudio", false, "Mute Cowbell", "Whether the cowbell sound should play or not.")
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new Param("muteAudio", false, "Mute Cowbell", "Toggle if the cowbell \"tonk-tink-tonk\" sound should be muted.")
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}
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},
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new GameAction("tonktinktonk", "Tonk-Tink-Tonk (Stretchable)")
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@ -95,10 +95,10 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 4,
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resizable = true,
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parameters = new List<Param>() {
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new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Angle", "The rotation of the camera around the center of the table"),
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new Param("valB", new EntityTypes.Float(0.5f, 4f, 1), "Zoom", "The camera's level of zoom (Lower value = Zoomed in)"),
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new Param("type", Util.EasingFunction.Ease.Linear, "Ease", "The easing function to use"),
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new Param("additive", true, "Additive Rotation", "Add to current angle instead of setting target angle")
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new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Rotation", "Set the rotation of the camera around the center of the table."),
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new Param("valB", new EntityTypes.Float(0.5f, 4f, 1), "Zoom", "Set the camera's level of zoom."),
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new Param("type", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."),
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new Param("additive", true, "Additive Rotation", "Toggle if the above rotation should be added to the current angle instead of setting the target angle to travel to.")
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}
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},
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// todo: background recolouring
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