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Mass Text Update (#615)
* Air Rally Text Update * Blue Bear Text Update * Board Meeting Text Update * Built To Scale DS Text Update also changed Air Rally's assetbundle tag from "normal" to "keep" * Catchy Tune Text Update also changed some minor wording in Board Meeting and Built To Scale DS * Cheer Readers Text Update * The Clappy Trio Text Update * Coin Toss Text Update * Crop Stomp Text Update * DJ School Text Update * Dog Ninja Text Update * Double Date Text Update * Drumming Practice Text Update * Fan Club Text Update * Fireworks Text Update * Second Contact Text Update * Flipper-Flop Text Update also fix an error in Catchy Tune * Fork Lifter Text Update * Glee Club Text Update * Karate Man Text Update also minor updates to other games * Kitties! Text Update * Launch Party Text Update * Lockstep Text Update * Marching Orders Text Update * Meat Grinder Text Update also fixed an error in Second Contact * Mr. Upbeat Text Update * Munchy Monk Text Update * Octopus Machine Text Update * Pajama Party Text Update * Quiz Show Text Update also changed some wording in meat grinder * Rhythm Rally Text Update * Rhythm Somen Text Update that was easy * Rhythm Tweezers Text Update * Ringside Text Update * Rockers Text Update this sucked * Samurai Slice DS Text Update * See Saw Text Update * Sneaky Spirits Text Update * Spaceball Text Update * Space Dance Text Update * Space Soccer Text Update * Splashdown Text Update * Tambourine Text Update * Tap Trial Text Update * Tap Troupe Text Update * The Dazzles Text Update * Toss Boys Text Update * Tram & Pauline Text Update also added translation for Fireworks * Tunnel Text Update * Wizard's Waltz Text Update * Working Dough Text Update * fix compiler errors * fix editor offset bug(?) * fix missing param in second contact * Ball Redispense text * remove space soccer swing * Trick on the Class Text Update * Non-Game Text Update * fix pre-function sorting * camera shake ease * remove a bunch of prints * rhythm tweezers bug fix * Update Credits.txt * ssds nop samurai bop * swap order of shake properties * Update FirstContact.cs --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
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@ -23,8 +23,8 @@ namespace HeavenStudio.Games.Loaders
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function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); },
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parameters = new List<Param>()
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{
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new Param("bop", true, "Keep Bopping", "Should Mako and the monkeys bop for the duration of the block?"),
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new Param("autoBop", false, "Keep Bopping (Auto)", "Should Mako and the monkeys bop indefinitely?"),
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new Param("bop", true, "Bop", "Toggle if Mako and the monkeys should bop for the duration of this event."),
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new Param("autoBop", false, "Bop (Auto)", "Toggle if Mako and the monkeys should automatically bop until another Bop event is reached."),
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},
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resizable = true,
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},
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@ -48,8 +48,8 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 8f,
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parameters = new List<Param>()
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{
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new Param("type", PajamaParty.SleepType.Normal, "Sleep Type", "Type of sleep action to use"),
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new Param("toggle", false, "Alt. Animation", "Use an alternate animation for Mako")
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new Param("type", PajamaParty.SleepType.Normal, "Type", "Set the type of sleep action to use."),
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new Param("toggle", false, "Alternate Animation", "Toggle if Mako should sleep using an alternate \"stretching\" animation.")
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},
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inactiveFunction = delegate { var e = eventCaller.currentEntity; PajamaParty.WarnSleepSequence(e.beat, e["toggle"], e["type"]); }
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},
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@ -60,7 +60,7 @@ namespace HeavenStudio.Games.Loaders
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inactiveFunction = delegate { var e = eventCaller.currentEntity; PajamaParty.WarnThrowSequence(e.beat, e["high"]); },
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parameters = new List<Param>()
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{
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new Param("high", false, "Change Costumes", "Change character costumes"),
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new Param("high", false, "Change Costumes", "Toggle if the character costumes should change on a successful throw."),
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},
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},
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new GameAction("open background", "Open / Close Background")
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@ -70,7 +70,7 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("instant", false, "Instant", "Instantly open / close the background"),
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new Param("instant", false, "Instant", "Toggle if the background should be instantly opened or closed."),
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},
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},
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new GameAction("dream boats", "Background Boats")
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@ -84,7 +84,7 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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new Param("toggle", true, "Change Costumes", "Enable / disable costumes"),
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new Param("toggle", true, "Change Costumes", "Toggle if the character costumes should change."),
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},
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priority = 5,
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},
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@ -96,7 +96,7 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("type", PajamaParty.SleepType.Normal, "Sleep Type", "Type of sleep action to use"),
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new Param("type", PajamaParty.SleepType.Normal, "Type", "Set the type of sleep action to use."),
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},
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priority = 5,
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},
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