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Mass Text Update (#615)
* Air Rally Text Update * Blue Bear Text Update * Board Meeting Text Update * Built To Scale DS Text Update also changed Air Rally's assetbundle tag from "normal" to "keep" * Catchy Tune Text Update also changed some minor wording in Board Meeting and Built To Scale DS * Cheer Readers Text Update * The Clappy Trio Text Update * Coin Toss Text Update * Crop Stomp Text Update * DJ School Text Update * Dog Ninja Text Update * Double Date Text Update * Drumming Practice Text Update * Fan Club Text Update * Fireworks Text Update * Second Contact Text Update * Flipper-Flop Text Update also fix an error in Catchy Tune * Fork Lifter Text Update * Glee Club Text Update * Karate Man Text Update also minor updates to other games * Kitties! Text Update * Launch Party Text Update * Lockstep Text Update * Marching Orders Text Update * Meat Grinder Text Update also fixed an error in Second Contact * Mr. Upbeat Text Update * Munchy Monk Text Update * Octopus Machine Text Update * Pajama Party Text Update * Quiz Show Text Update also changed some wording in meat grinder * Rhythm Rally Text Update * Rhythm Somen Text Update that was easy * Rhythm Tweezers Text Update * Ringside Text Update * Rockers Text Update this sucked * Samurai Slice DS Text Update * See Saw Text Update * Sneaky Spirits Text Update * Spaceball Text Update * Space Dance Text Update * Space Soccer Text Update * Splashdown Text Update * Tambourine Text Update * Tap Trial Text Update * Tap Troupe Text Update * The Dazzles Text Update * Toss Boys Text Update * Tram & Pauline Text Update also added translation for Fireworks * Tunnel Text Update * Wizard's Waltz Text Update * Working Dough Text Update * fix compiler errors * fix editor offset bug(?) * fix missing param in second contact * Ball Redispense text * remove space soccer swing * Trick on the Class Text Update * Non-Game Text Update * fix pre-function sorting * camera shake ease * remove a bunch of prints * rhythm tweezers bug fix * Update Credits.txt * ssds nop samurai bop * swap order of shake properties * Update FirstContact.cs --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
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@ -20,7 +20,7 @@ namespace HeavenStudio.Games.Loaders
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},
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parameters = new List<Param>()
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{
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new Param("forceOnbeat", false, "Mr. Downbeat", "Force Mr. Upbeat to step on the beat of the block instead of on the offbeat (only use this if you know what you're doing)"),
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new Param("forceOnbeat", false, "Mr. Downbeat", "Toggle if Mr. Upbeat should step on the beat of the block instead of on the offbeat. Only use this if you know what you're doing."),
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},
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preFunctionLength = 0.5f,
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defaultLength = 4f,
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@ -35,13 +35,13 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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new Param("toggle", false, "Applause", "Plays an applause sound effect."),
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new Param("stopBlipping", true, "Stop Blipping", "When the stepping stops, should the blipping stop too?"),
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new Param("playDing", true, "Play Ding", "Should this block play a ding?"),
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new Param("toggle", false, "Applause", "Toggle if applause should be played."),
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new Param("stopBlipping", true, "Stop Blipping", "Toggle if the blipping should stop too."),
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new Param("playDing", true, "Play Ding", "Toggle if this block should play a ding?"),
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},
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preFunctionLength = 0.5f,
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},
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new GameAction("changeBG", "Change Background Color")
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new GameAction("changeBG", "Background Appearance")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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@ -50,9 +50,9 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("start", new Color(0.878f, 0.878f, 0.878f), "Start Color", "The start color for the fade"),
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new Param("end", new Color(0.878f, 0.878f, 0.878f), "End Color", "The end color for the fade or the color that will be switched to if -instant- is ticked on"),
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new Param("toggle", false, "Instant", "Should the background instantly change color?")
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new Param("start", new Color(0.878f, 0.878f, 0.878f), "Start Color", "Set the color at the start of the event."),
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new Param("end", new Color(0.878f, 0.878f, 0.878f), "End Color", "Set the color at the start of the event."),
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new Param("toggle", false, "Instant", "Toggle if the background should jump to it's end state.")
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}
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},
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new GameAction("upbeatColors", "Upbeat Colors")
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@ -64,9 +64,9 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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new Param("blipColor", new Color(0, 1f, 0), "Blip Color", "Change blip color"),
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new Param("setShadow", false, "Set Shadow Color", "Should Mr. Upbeat's shadow be custom?"),
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new Param("shadowColor", new Color(1f, 1f, 1f, 0), "Shadow Color", "If \"Set Shadow Color\" is checked, this will set the shadow's color"),
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new Param("blipColor", new Color(0, 1f, 0), "Blip Color", "Set the blip color."),
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new Param("setShadow", false, "Custom Shadow Color", "Toggle if Mr. Upbeat's shadow should be custom."),
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new Param("shadowColor", new Color(1f, 1f, 1f, 0), "Shadow Color", "Set the shadow color."),
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}
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},
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new GameAction("blipEvents", "Blip Events")
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@ -78,10 +78,10 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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new Param("letter", "", "Letter To Appear", "Which letter to appear on the blip"),
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new Param("shouldGrow", true, "Grow Antenna", "Should Mr. Upbeat's antenna grow every blip?"),
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new Param("resetBlip", false, "Reset Antenna", "Should Mr. Upbeat's antenna reset?"),
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new Param("shouldBlip", true, "Should Blip", "Should Mr. Upbeat blip every offbeat?"),
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new Param("letter", "", "Letter To Appear", "Set the letter to appear on the blip."),
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new Param("shouldGrow", true, "Grow Antenna", "Toggle if Mr. Upbeat's antennashould grow on every blip"),
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new Param("resetBlip", false, "Reset Antenna", "Toggle if Mr. Upbeat's antenna should reset"),
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new Param("shouldBlip", true, "Should Blip", "Toggle if Mr. Upbeat's antenna should blip every offbeat."),
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}
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},
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new GameAction("fourBeatCountInOffbeat", "4 Beat Count-In")
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@ -92,7 +92,7 @@ namespace HeavenStudio.Games.Loaders
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},
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parameters = new List<Param>()
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{
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new Param("a", true, "A", "A"),
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new Param("a", true, "A", "Toggle if numbers should be preceded with \"A-\"."),
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},
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defaultLength = 4f,
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resizable = true,
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@ -102,7 +102,7 @@ namespace HeavenStudio.Games.Loaders
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inactiveFunction = delegate { MrUpbeat.Count(eventCaller.currentEntity["number"]); },
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parameters = new List<Param>()
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{
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new Param("number", MrUpbeat.Counts.One, "Number", "The sound to play"),
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new Param("number", MrUpbeat.Counts.One, "Type", "Set the number to say."),
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},
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},
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new GameAction("forceStepping", "Force Stepping")
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