mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 08:47:37 +02:00
Mass Text Update (#615)
* Air Rally Text Update * Blue Bear Text Update * Board Meeting Text Update * Built To Scale DS Text Update also changed Air Rally's assetbundle tag from "normal" to "keep" * Catchy Tune Text Update also changed some minor wording in Board Meeting and Built To Scale DS * Cheer Readers Text Update * The Clappy Trio Text Update * Coin Toss Text Update * Crop Stomp Text Update * DJ School Text Update * Dog Ninja Text Update * Double Date Text Update * Drumming Practice Text Update * Fan Club Text Update * Fireworks Text Update * Second Contact Text Update * Flipper-Flop Text Update also fix an error in Catchy Tune * Fork Lifter Text Update * Glee Club Text Update * Karate Man Text Update also minor updates to other games * Kitties! Text Update * Launch Party Text Update * Lockstep Text Update * Marching Orders Text Update * Meat Grinder Text Update also fixed an error in Second Contact * Mr. Upbeat Text Update * Munchy Monk Text Update * Octopus Machine Text Update * Pajama Party Text Update * Quiz Show Text Update also changed some wording in meat grinder * Rhythm Rally Text Update * Rhythm Somen Text Update that was easy * Rhythm Tweezers Text Update * Ringside Text Update * Rockers Text Update this sucked * Samurai Slice DS Text Update * See Saw Text Update * Sneaky Spirits Text Update * Spaceball Text Update * Space Dance Text Update * Space Soccer Text Update * Splashdown Text Update * Tambourine Text Update * Tap Trial Text Update * Tap Troupe Text Update * The Dazzles Text Update * Toss Boys Text Update * Tram & Pauline Text Update also added translation for Fireworks * Tunnel Text Update * Wizard's Waltz Text Update * Working Dough Text Update * fix compiler errors * fix editor offset bug(?) * fix missing param in second contact * Ball Redispense text * remove space soccer swing * Trick on the Class Text Update * Non-Game Text Update * fix pre-function sorting * camera shake ease * remove a bunch of prints * rhythm tweezers bug fix * Update Credits.txt * ssds nop samurai bop * swap order of shake properties * Update FirstContact.cs --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
This commit is contained in:
@ -33,8 +33,8 @@ namespace HeavenStudio.Games.Loaders
|
||||
},
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("bop", true, "Boss Bops?", "Does Boss bop?"),
|
||||
new Param("bossBop", false, "Boss Bops? (Auto)", "Does Boss Auto bop?"),
|
||||
new Param("bop", true, "Bop", "Toggle if Boss should bop for the duration of this event."),
|
||||
new Param("bossBop", false, "Bop (Auto)", "Toggle if Boss should automatically bop until another Bop event is reached."),
|
||||
},
|
||||
resizable = true,
|
||||
priority = 1,
|
||||
@ -54,7 +54,7 @@ namespace HeavenStudio.Games.Loaders
|
||||
priority = 2,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("bacon", false, "Bacon Ball", "Throw a bacon ball instead of the typical meat"),
|
||||
new Param("bacon", false, "Bacon Ball", "Toggle if a bacon ball should be thrown instead of the typical dark meat"),
|
||||
}.Concat(reactionParams).ToList(), // doing this because i want these params to always be the same
|
||||
},
|
||||
new GameAction("StartInterval", "Start Interval")
|
||||
@ -68,7 +68,7 @@ namespace HeavenStudio.Games.Loaders
|
||||
},
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("auto", true, "Auto Pass Turn")
|
||||
new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.")
|
||||
},
|
||||
preFunctionLength = 1
|
||||
},
|
||||
@ -92,8 +92,8 @@ namespace HeavenStudio.Games.Loaders
|
||||
MeatGrinder.instance.DoExpressions(e["tackExpression"], e["bossExpression"]);
|
||||
},
|
||||
parameters = new List<Param>() {
|
||||
new Param("tackExpression", MeatGrinder.TackExpressions.Content, "Tack Expression", "The expression Tack will display"),
|
||||
new Param("bossExpression", MeatGrinder.BossExpressions.None, "Boss Expression", "The expression Boss will display"),
|
||||
new Param("tackExpression", MeatGrinder.TackExpressions.Content, "Tack", "Set the expression Tack will display."),
|
||||
new Param("bossExpression", MeatGrinder.BossExpressions.None, "Boss", "Set the expression Boss will display."),
|
||||
}
|
||||
},
|
||||
new GameAction("cartGuy", "Cart Guy")
|
||||
@ -105,9 +105,9 @@ namespace HeavenStudio.Games.Loaders
|
||||
resizable = true,
|
||||
defaultLength = 16,
|
||||
parameters = new List<Param>() {
|
||||
new Param("spider", false, "On Phone", "Put a spider in the box?"),
|
||||
new Param("direction", MeatGrinder.CartGuyDirection.Right, "Direction", "The direction the cart will be carted to."),
|
||||
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "What ease will the cart use?"),
|
||||
new Param("spider", false, "On Phone", "Toggle if Cart Guy should be on his phone."),
|
||||
new Param("direction", MeatGrinder.CartGuyDirection.Right, "Direction", "Set the direction the cart will be moved to."),
|
||||
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."),
|
||||
}
|
||||
},
|
||||
new GameAction("gears", "Gears")
|
||||
@ -119,8 +119,8 @@ namespace HeavenStudio.Games.Loaders
|
||||
resizable = true,
|
||||
defaultLength = 1,
|
||||
parameters = new List<Param>() {
|
||||
new Param("speed", new EntityTypes.Float(0, 10, 1), "Speed", "How fast will the gears go?"),
|
||||
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "What ease will the gears speed up/slow down with?"),
|
||||
new Param("speed", new EntityTypes.Float(0, 10, 1), "Speed", "Set the speed of the gears."),
|
||||
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action"),
|
||||
}
|
||||
},
|
||||
},
|
||||
@ -298,7 +298,7 @@ namespace HeavenStudio.Games
|
||||
}
|
||||
|
||||
if (CartGuyParentAnim.gameObject.activeSelf) {
|
||||
Debug.Log(cartPhone ? "PhoneBop" : "Bop");
|
||||
// Debug.Log(cartPhone ? "PhoneBop" : "Bop");
|
||||
if (cartPhone) {
|
||||
CartGuyAnim.DoScaledAnimationAsync("PhoneBop", 0.5f);
|
||||
} else {
|
||||
|
Reference in New Issue
Block a user