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Mass Text Update (#615)
* Air Rally Text Update * Blue Bear Text Update * Board Meeting Text Update * Built To Scale DS Text Update also changed Air Rally's assetbundle tag from "normal" to "keep" * Catchy Tune Text Update also changed some minor wording in Board Meeting and Built To Scale DS * Cheer Readers Text Update * The Clappy Trio Text Update * Coin Toss Text Update * Crop Stomp Text Update * DJ School Text Update * Dog Ninja Text Update * Double Date Text Update * Drumming Practice Text Update * Fan Club Text Update * Fireworks Text Update * Second Contact Text Update * Flipper-Flop Text Update also fix an error in Catchy Tune * Fork Lifter Text Update * Glee Club Text Update * Karate Man Text Update also minor updates to other games * Kitties! Text Update * Launch Party Text Update * Lockstep Text Update * Marching Orders Text Update * Meat Grinder Text Update also fixed an error in Second Contact * Mr. Upbeat Text Update * Munchy Monk Text Update * Octopus Machine Text Update * Pajama Party Text Update * Quiz Show Text Update also changed some wording in meat grinder * Rhythm Rally Text Update * Rhythm Somen Text Update that was easy * Rhythm Tweezers Text Update * Ringside Text Update * Rockers Text Update this sucked * Samurai Slice DS Text Update * See Saw Text Update * Sneaky Spirits Text Update * Spaceball Text Update * Space Dance Text Update * Space Soccer Text Update * Splashdown Text Update * Tambourine Text Update * Tap Trial Text Update * Tap Troupe Text Update * The Dazzles Text Update * Toss Boys Text Update * Tram & Pauline Text Update also added translation for Fireworks * Tunnel Text Update * Wizard's Waltz Text Update * Working Dough Text Update * fix compiler errors * fix editor offset bug(?) * fix missing param in second contact * Ball Redispense text * remove space soccer swing * Trick on the Class Text Update * Non-Game Text Update * fix pre-function sorting * camera shake ease * remove a bunch of prints * rhythm tweezers bug fix * Update Credits.txt * ssds nop samurai bop * swap order of shake properties * Update FirstContact.cs --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
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@ -21,10 +21,10 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 4f,
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parameters = new List<Param>()
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{
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new Param("type", Kitties.SpawnType.Straight, "Spawn", "The way in which the kitties will spawn"),
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new Param("toggle", false, "Mice", "Replaces kitties as mice"),
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new Param("toggle1", false, "Invert Direction", "Inverts the direction they clap in"),
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new Param("toggle2", false, "Keep Cats Spawned", "Sets whether or not cats stay spawned after their cue"),
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new Param("type", Kitties.SpawnType.Straight, "Direction", "Choose the direction that the kitties will spawn in."),
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new Param("toggle", false, "Mice", "Toggle if the non-player kitties should be replaced with mice."),
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new Param("toggle1", false, "Invert Direction", "Toggle if the spawn direction should be inverted."),
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new Param("toggle2", false, "Keep Cats Spawned", "Toggle if the kitties should stay spawned after their cue. This is required for some other events."),
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}
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},
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@ -36,7 +36,7 @@ namespace HeavenStudio.Games.Loaders
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parameters = new List<Param>()
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{
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new Param("toggle", false, "Keep Cats spawned", "Sets whether or not cats stay spawned after their cue"),
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new Param("toggle", false, "Keep Cats Spawned", "Toggle if the kitties should stay spawned after their cue. This is required for some other events."),
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}
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},
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@ -54,14 +54,14 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = .5f,
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parameters = new List<Param>()
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{
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new Param("type", Kitties.SpawnType.Straight, "Spawn", "The way in which the kitties will spawn"),
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new Param("toggle", false, "Mice", "Replaces kitties as mice"),
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new Param("toggle1", false, "Invert Direction", "Inverts the direction they clap in"),
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new Param("toggle2", false, "Keep Cats Spawned", "Sets whether or not cats stay spawned after their cue"),
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new Param("type", Kitties.SpawnType.Straight, "Direction", "Choose the direction that the kitties will spawn in."),
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new Param("toggle", false, "Mice", "Toggle if the non-player kitties should be replaced with mice."),
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new Param("toggle1", false, "Invert Direction", "Toggle if the spawn direction should be inverted."),
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new Param("toggle2", false, "Keep Cats Spawned", "Toggle if the kitties should stay spawned after their cue. This is required for some other events."),
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}
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},
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new GameAction("bgcolor", "Background Color")
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new GameAction("bgcolor", "Background Appearance")
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{
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function = delegate
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{
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@ -72,9 +72,9 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("colorStart", Color.white, "Start Color"),
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new Param("colorEnd", Color.white, "End Color"),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease")
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new Param("colorStart", Color.white, "Start Color", "Set the color at the start of the event."),
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new Param("colorEnd", Color.white, "End Color", "Set the color at the end of the event."),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
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}
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}
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},
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