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Mass Text Update (#615)
* Air Rally Text Update * Blue Bear Text Update * Board Meeting Text Update * Built To Scale DS Text Update also changed Air Rally's assetbundle tag from "normal" to "keep" * Catchy Tune Text Update also changed some minor wording in Board Meeting and Built To Scale DS * Cheer Readers Text Update * The Clappy Trio Text Update * Coin Toss Text Update * Crop Stomp Text Update * DJ School Text Update * Dog Ninja Text Update * Double Date Text Update * Drumming Practice Text Update * Fan Club Text Update * Fireworks Text Update * Second Contact Text Update * Flipper-Flop Text Update also fix an error in Catchy Tune * Fork Lifter Text Update * Glee Club Text Update * Karate Man Text Update also minor updates to other games * Kitties! Text Update * Launch Party Text Update * Lockstep Text Update * Marching Orders Text Update * Meat Grinder Text Update also fixed an error in Second Contact * Mr. Upbeat Text Update * Munchy Monk Text Update * Octopus Machine Text Update * Pajama Party Text Update * Quiz Show Text Update also changed some wording in meat grinder * Rhythm Rally Text Update * Rhythm Somen Text Update that was easy * Rhythm Tweezers Text Update * Ringside Text Update * Rockers Text Update this sucked * Samurai Slice DS Text Update * See Saw Text Update * Sneaky Spirits Text Update * Spaceball Text Update * Space Dance Text Update * Space Soccer Text Update * Splashdown Text Update * Tambourine Text Update * Tap Trial Text Update * Tap Troupe Text Update * The Dazzles Text Update * Toss Boys Text Update * Tram & Pauline Text Update also added translation for Fireworks * Tunnel Text Update * Wizard's Waltz Text Update * Working Dough Text Update * fix compiler errors * fix editor offset bug(?) * fix missing param in second contact * Ball Redispense text * remove space soccer swing * Trick on the Class Text Update * Non-Game Text Update * fix pre-function sorting * camera shake ease * remove a bunch of prints * rhythm tweezers bug fix * Update Credits.txt * ssds nop samurai bop * swap order of shake properties * Update FirstContact.cs --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
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@ -26,17 +26,17 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("semiTones", new EntityTypes.Integer(-24, 24, -5), "Semitones", "The number of semitones up or down this note should be pitched"),
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new Param("semiTones1", new EntityTypes.Integer(-24, 24, -1), "Semitones (Next)", "The number of semitones up or down this note should be pitched"),
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new Param("semiTonesPlayer", new EntityTypes.Integer(-24, 24, 2), "Semitones (Player)", "The number of semitones up or down this note should be pitched"),
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new Param("close", GleeClub.MouthOpenClose.Both, "Close/Open Mouth", "Should the chorus kids close/open their mouth?"),
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new Param("repeat", false, "Repeating", "Should the left and middle chorus kid repeat this singing cue?", new List<Param.CollapseParam>()
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new Param("semiTones", new EntityTypes.Integer(-24, 24, -5), "Semitones", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTones1", new EntityTypes.Integer(-24, 24, -1), "Semitones (Next)", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTonesPlayer", new EntityTypes.Integer(-24, 24, 2), "Semitones (Player)", "Set the number of semitones up or down this note should be pitched."),
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new Param("close", GleeClub.MouthOpenClose.Both, "Close/Open Mouth", "Choose if the chorus kids should close or open their mouth."),
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new Param("repeat", false, "Repeating", "Toggle if the left and middle chorus kid should repeat this singing cue.", new List<Param.CollapseParam>()
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{
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new Param.CollapseParam((x, _) => (bool)x, new string[] { "semiTonesLeft2", "semiTonesLeft3", "semiTonesMiddle2" })
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}),
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new Param("semiTonesLeft2", new EntityTypes.Integer(-24, 24, 0), "Semitones (Repeat Left First)", "The number of semitones up or down this note should be pitched"),
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new Param("semiTonesLeft3", new EntityTypes.Integer(-24, 24, 0), "Semitones (Repeat Left Last)", "The number of semitones up or down this note should be pitched"),
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new Param("semiTonesMiddle2", new EntityTypes.Integer(-24, 24, 0), "Semitones (Repeat Middle)", "The number of semitones up or down this note should be pitched"),
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new Param("semiTonesLeft2", new EntityTypes.Integer(-24, 24, 0), "Semitones (Repeat Left First)", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTonesLeft3", new EntityTypes.Integer(-24, 24, 0), "Semitones (Repeat Left Last)", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTonesMiddle2", new EntityTypes.Integer(-24, 24, 0), "Semitones (Repeat Middle)", "Set the number of semitones up or down this note should be pitched."),
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}
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},
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new GameAction("baton", "Baton")
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@ -50,10 +50,10 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 4f,
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parameters = new List<Param>()
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{
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new Param("semiTones", new EntityTypes.Integer(-24, 24, -1), "Semitones", "The number of semitones up or down this note should be pitched"),
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new Param("semiTones1", new EntityTypes.Integer(-24, 24, 4), "Semitones (Next)", "The number of semitones up or down this note should be pitched"),
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new Param("semiTonesPlayer", new EntityTypes.Integer(-24, 24, 10), "Semitones (Player)", "The number of semitones up or down this note should be pitched"),
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new Param("pitch", new EntityTypes.Float(0f, 5f, 1f), "Conductor Voice Pitch", "Which pitch should the conductor's voice be at? (1 is normal pitch)")
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new Param("semiTones", new EntityTypes.Integer(-24, 24, -1), "Semitones", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTones1", new EntityTypes.Integer(-24, 24, 4), "Semitones (Next)", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTonesPlayer", new EntityTypes.Integer(-24, 24, 10), "Semitones (Player)", "Set the number of semitones up or down this note should be pitched."),
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new Param("pitch", new EntityTypes.Float(0f, 5f, 1f), "Conductor Voice Pitch", "Choose the pitch of the conductor's voice. 1 is normal pitch.")
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}
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},
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new GameAction("forceSing", "Force Sing")
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@ -62,20 +62,20 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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new Param("semiTones", new EntityTypes.Integer(-24, 24, 0), "Semitones", "The number of semitones up or down this note should be pitched"),
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new Param("semiTones1", new EntityTypes.Integer(-24, 24, 0), "Semitones (Next)", "The number of semitones up or down this note should be pitched"),
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new Param("semiTonesPlayer", new EntityTypes.Integer(-24, 24, 0), "Semitones (Player)", "The number of semitones up or down this note should be pitched"),
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new Param("semiTones", new EntityTypes.Integer(-24, 24, 0), "Semitones", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTones1", new EntityTypes.Integer(-24, 24, 0), "Semitones (Next)", "Set the number of semitones up or down this note should be pitched."),
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new Param("semiTonesPlayer", new EntityTypes.Integer(-24, 24, 0), "Semitones (Player)", "Set the number of semitones up or down this note should be pitched."),
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}
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},
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new GameAction("presence", "Toggle Chorus Kids Presence")
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new GameAction("presence", "Toggle Chorus Kids")
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{
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function = delegate { var e = eventCaller.currentEntity; GleeClub.instance.ToggleKidsPresence(!e["left"], !e["middle"], !e["player"]); },
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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new Param("left", false, "Left Kid Present", "Should this chorus kid be present?"),
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new Param("middle", false, "Middle Kid Present", "Should this chorus kid be present?"),
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new Param("player", false, "Player Kid Present", "Should this chorus kid be present?"),
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new Param("left", false, "Left Kid Present", "Toggle if this chorus kid should be present."),
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new Param("middle", false, "Middle Kid Present", "Toggle if this chorus kid should be present."),
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new Param("player", false, "Player Kid Present", "Toggle if this chorus kid should be present."),
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}
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},
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new GameAction("fadeOutTime", "Set Sing Game-Switch Fade Out Time")
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@ -84,9 +84,9 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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new Param("fade", new EntityTypes.Float(0, 20f, 0f), "Left Chorus Kid", "For how much time in seconds should this chorus kid's singing fade out?"),
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new Param("fade1", new EntityTypes.Float(0, 20f, 0f), "Middle Chorus Kid", "For how much time in seconds should this chorus kid's singing fade out?"),
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new Param("fadeP", new EntityTypes.Float(0, 20f, 0f), "Player Chorus Kid", "For how much time in seconds should this chorus kid's singing fade out?"),
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new Param("fade", new EntityTypes.Float(0, 20f, 0f), "Left Chorus Kid", "Set how long (in seconds) this chorus kid's singing should take to fade out if it is interrupted by a game switch."),
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new Param("fade1", new EntityTypes.Float(0, 20f, 0f), "Middle Chorus Kid", "Set how long (in seconds) this chorus kid's singing should take to fade out if it is interrupted by a game switch."),
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new Param("fadeP", new EntityTypes.Float(0, 20f, 0f), "Player Chorus Kid", "Set how long (in seconds) this chorus kid's singing should take to fade out if it is interrupted by a game switch."),
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}
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},
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new GameAction("passTurn", "Pass Turn")
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