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Mass Text Update (#615)
* Air Rally Text Update * Blue Bear Text Update * Board Meeting Text Update * Built To Scale DS Text Update also changed Air Rally's assetbundle tag from "normal" to "keep" * Catchy Tune Text Update also changed some minor wording in Board Meeting and Built To Scale DS * Cheer Readers Text Update * The Clappy Trio Text Update * Coin Toss Text Update * Crop Stomp Text Update * DJ School Text Update * Dog Ninja Text Update * Double Date Text Update * Drumming Practice Text Update * Fan Club Text Update * Fireworks Text Update * Second Contact Text Update * Flipper-Flop Text Update also fix an error in Catchy Tune * Fork Lifter Text Update * Glee Club Text Update * Karate Man Text Update also minor updates to other games * Kitties! Text Update * Launch Party Text Update * Lockstep Text Update * Marching Orders Text Update * Meat Grinder Text Update also fixed an error in Second Contact * Mr. Upbeat Text Update * Munchy Monk Text Update * Octopus Machine Text Update * Pajama Party Text Update * Quiz Show Text Update also changed some wording in meat grinder * Rhythm Rally Text Update * Rhythm Somen Text Update that was easy * Rhythm Tweezers Text Update * Ringside Text Update * Rockers Text Update this sucked * Samurai Slice DS Text Update * See Saw Text Update * Sneaky Spirits Text Update * Spaceball Text Update * Space Dance Text Update * Space Soccer Text Update * Splashdown Text Update * Tambourine Text Update * Tap Trial Text Update * Tap Troupe Text Update * The Dazzles Text Update * Toss Boys Text Update * Tram & Pauline Text Update also added translation for Fireworks * Tunnel Text Update * Wizard's Waltz Text Update * Working Dough Text Update * fix compiler errors * fix editor offset bug(?) * fix missing param in second contact * Ball Redispense text * remove space soccer swing * Trick on the Class Text Update * Non-Game Text Update * fix pre-function sorting * camera shake ease * remove a bunch of prints * rhythm tweezers bug fix * Update Credits.txt * ssds nop samurai bop * swap order of shake properties * Update FirstContact.cs --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
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@ -22,7 +22,7 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 3,
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parameters = new List<Param>()
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{
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new Param("type", ForkLifter.FlickType.Pea, "Object", "The object to be flicked")
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new Param("type", ForkLifter.FlickType.Pea, "Object", "Choose the object to be flicked.")
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},
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inactiveFunction = delegate {
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var e = eventCaller.currentEntity;
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@ -36,7 +36,7 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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new Param("mute", false, "Mute Prepare")
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new Param("mute", false, "Mute", "Toggle if the prepare sound effect should play.")
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}
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},
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new GameAction("gulp", "Swallow")
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@ -47,25 +47,25 @@ namespace HeavenStudio.Games.Loaders
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{
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function = delegate { SoundByte.PlayOneShot("games/forkLifter/sigh"); }
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},
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new GameAction("color", "Background Color")
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new GameAction("color", "Background Appearance")
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{
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function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColor(e.beat, e.length, e["start"], e["end"], e["ease"]); },
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parameters = new List<Param>()
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{
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new Param("start", Color.white, "Start Color", "The color to start fading from."),
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new Param("end", Color.white, "End Color", "The color to end the fade."),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease")
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new Param("start", Color.white, "Start Color", "Set the color at the start of the event."),
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new Param("end", Color.white, "End Color", "Set the color at the end of the event."),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
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},
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resizable = true
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},
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new GameAction("colorGrad", "Gradient Color")
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new GameAction("colorGrad", "Gradient Appearance")
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{
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function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColorGrad(e.beat, e.length, e["start"], e["end"], e["ease"]); },
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parameters = new List<Param>()
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{
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new Param("start", Color.white, "Start Color", "The color to start fading from."),
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new Param("end", Color.white, "End Color", "The color to end the fade."),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease")
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new Param("start", Color.white, "Start Color", "Set the color at the start of the event."),
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new Param("end", Color.white, "End Color", "Set the color at the end of the event."),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
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},
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resizable = true
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},
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