mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-13 14:17:39 +02:00
Mass Text Update (#615)
* Air Rally Text Update * Blue Bear Text Update * Board Meeting Text Update * Built To Scale DS Text Update also changed Air Rally's assetbundle tag from "normal" to "keep" * Catchy Tune Text Update also changed some minor wording in Board Meeting and Built To Scale DS * Cheer Readers Text Update * The Clappy Trio Text Update * Coin Toss Text Update * Crop Stomp Text Update * DJ School Text Update * Dog Ninja Text Update * Double Date Text Update * Drumming Practice Text Update * Fan Club Text Update * Fireworks Text Update * Second Contact Text Update * Flipper-Flop Text Update also fix an error in Catchy Tune * Fork Lifter Text Update * Glee Club Text Update * Karate Man Text Update also minor updates to other games * Kitties! Text Update * Launch Party Text Update * Lockstep Text Update * Marching Orders Text Update * Meat Grinder Text Update also fixed an error in Second Contact * Mr. Upbeat Text Update * Munchy Monk Text Update * Octopus Machine Text Update * Pajama Party Text Update * Quiz Show Text Update also changed some wording in meat grinder * Rhythm Rally Text Update * Rhythm Somen Text Update that was easy * Rhythm Tweezers Text Update * Ringside Text Update * Rockers Text Update this sucked * Samurai Slice DS Text Update * See Saw Text Update * Sneaky Spirits Text Update * Spaceball Text Update * Space Dance Text Update * Space Soccer Text Update * Splashdown Text Update * Tambourine Text Update * Tap Trial Text Update * Tap Troupe Text Update * The Dazzles Text Update * Toss Boys Text Update * Tram & Pauline Text Update also added translation for Fireworks * Tunnel Text Update * Wizard's Waltz Text Update * Working Dough Text Update * fix compiler errors * fix editor offset bug(?) * fix missing param in second contact * Ball Redispense text * remove space soccer swing * Trick on the Class Text Update * Non-Game Text Update * fix pre-function sorting * camera shake ease * remove a bunch of prints * rhythm tweezers bug fix * Update Credits.txt * ssds nop samurai bop * swap order of shake properties * Update FirstContact.cs --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
This commit is contained in:
@ -23,8 +23,8 @@ namespace HeavenStudio.Games.Loaders
|
||||
preFunction = delegate { var e = eventCaller.currentEntity; FirstContact.PreInterval(e.beat, e.length, e["dialogue"], e["auto"]); },
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("dialogue", "REPLACE THIS", "Mistranslation Dialogue", "The line to use when messing up the translation"),
|
||||
new Param("auto", true, "Auto Pass Turn")
|
||||
new Param("dialogue", "REPLACE THIS", "Mistranslation Dialogue", "Set the line to use when messing up the translation."),
|
||||
new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.")
|
||||
},
|
||||
defaultLength = 3f,
|
||||
resizable = true,
|
||||
@ -35,10 +35,10 @@ namespace HeavenStudio.Games.Loaders
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("spaceNum", new EntityTypes.Integer(0, 12, 0), "Amount of spaces", "Spaces to add before the untranslated icon"),
|
||||
new Param("dotdotdot", false, "Has ellipses?", "Will the man symbol be proceeded by a <...>?"),
|
||||
new Param("newline", false, "New line?", "Should this text start a new line?"),
|
||||
new Param("dialogue", "", "Dialogue", "What should this sound translate to?")
|
||||
new Param("spaceNum", new EntityTypes.Integer(0, 12, 0), "Amount Of Spaces", "Choose the amount of spaces to add before the icon."),
|
||||
new Param("dotdotdot", false, "Ellipses", "Toggle if the symbol should have \"...\" before it."),
|
||||
new Param("newline", false, "New line", "Toggle if this text starts a new line."),
|
||||
new Param("dialogue", "", "Translation", "Set the text that this syllable will translate to. Spaces will not be automatically added.")
|
||||
},
|
||||
priority = 1
|
||||
},
|
||||
@ -57,26 +57,26 @@ namespace HeavenStudio.Games.Loaders
|
||||
resizable = true,
|
||||
parameters = new List<Param>
|
||||
{
|
||||
new Param("toggle", false, "Stay", "If it's the end of the remix/song")
|
||||
new Param("toggle", false, "Stay", "Toggle if the camera should stay on mission control even after the event has ended. This is usually used for the end of a level.")
|
||||
}
|
||||
},
|
||||
new GameAction("look at", "Look At")
|
||||
new GameAction("look at", "Look")
|
||||
{
|
||||
function = delegate { FirstContact.instance.LookAtDirection(eventCaller.currentEntity["type"], eventCaller.currentEntity["type2"]); },
|
||||
defaultLength = .5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", FirstContact.alienLookAt.lookAtAlien, "Bob look at what", "[Bob] will look at what"),
|
||||
new Param("type2", FirstContact.translatorLookAt.lookAtBob, "Alien look at what", "[Alien] will look at what"),
|
||||
new Param("type", FirstContact.alienLookAt.lookAtAlien, "Farmer Bob", "Set where Farmer Bob will look."),
|
||||
new Param("type2", FirstContact.translatorLookAt.lookAtBob, "Alien", "Set where the alien will look."),
|
||||
}
|
||||
},
|
||||
new GameAction("live bar beat", "Live Bar Beat")
|
||||
new GameAction("live bar beat", "\"Live\" Bar")
|
||||
{
|
||||
function = delegate { FirstContact.instance.LiveBarBeat(eventCaller.currentEntity["toggle"]); },
|
||||
defaultLength = .5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("toggle", true, "On Beat", "If the live bar animation will be on beat or not")
|
||||
new Param("toggle", true, "On Beat", "Toggle if the \"Live\" bar in the top-left will animate on onbeats or offbeats.")
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -345,8 +345,6 @@ namespace HeavenStudio.Games
|
||||
|
||||
public void LookAtDirection(int alienLookAt, int translatorLookAt)
|
||||
{
|
||||
Debug.Log(alienLookAt);
|
||||
Debug.Log(translatorLookAt);
|
||||
switch (alienLookAt)
|
||||
{
|
||||
case 0:
|
||||
|
Reference in New Issue
Block a user