Mass Text Update (#615)

* Air Rally Text Update

* Blue Bear Text Update

* Board Meeting Text Update

* Built To Scale DS Text Update

also changed Air Rally's assetbundle tag from "normal" to "keep"

* Catchy Tune Text Update

also changed some minor wording in Board Meeting and Built To Scale DS

* Cheer Readers Text Update

* The Clappy Trio Text Update

* Coin Toss Text Update

* Crop Stomp Text Update

* DJ School Text Update

* Dog Ninja Text Update

* Double Date Text Update

* Drumming Practice Text Update

* Fan Club Text Update

* Fireworks Text Update

* Second Contact Text Update

* Flipper-Flop Text Update

also fix an error in Catchy Tune

* Fork Lifter Text Update

* Glee Club Text Update

* Karate Man Text Update

also minor updates to other games

* Kitties! Text Update

* Launch Party Text Update

* Lockstep Text Update

* Marching Orders Text Update

* Meat Grinder Text Update

also fixed an error in Second Contact

* Mr. Upbeat Text Update

* Munchy Monk Text Update

* Octopus Machine Text Update

* Pajama Party Text Update

* Quiz Show Text Update

also changed some wording in meat grinder

* Rhythm Rally Text Update

* Rhythm Somen Text Update

that was easy

* Rhythm Tweezers Text Update

* Ringside Text Update

* Rockers Text Update

this sucked

* Samurai Slice DS Text Update

* See Saw Text Update

* Sneaky Spirits Text Update

* Spaceball Text Update

* Space Dance Text Update

* Space Soccer Text Update

* Splashdown Text Update

* Tambourine Text Update

* Tap Trial Text Update

* Tap Troupe Text Update

* The Dazzles Text Update

* Toss Boys Text Update

* Tram & Pauline Text Update

also added translation for Fireworks

* Tunnel Text Update

* Wizard's Waltz Text Update

* Working Dough Text Update

* fix compiler errors

* fix editor offset bug(?)

* fix missing param in second contact

* Ball Redispense text

* remove space soccer swing

* Trick on the Class Text Update

* Non-Game Text Update

* fix pre-function sorting

* camera shake ease

* remove a bunch of prints

* rhythm tweezers bug fix

* Update Credits.txt

* ssds nop samurai bop

* swap order of shake properties

* Update FirstContact.cs

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
This commit is contained in:
Zeo
2024-01-14 20:04:10 -06:00
committed by GitHub
parent 0d36d0f0cd
commit e50e4e39e0
71 changed files with 1329 additions and 1403 deletions

View File

@ -20,13 +20,23 @@ namespace HeavenStudio.Games.Loaders
{
return new Minigame("cheerReaders", "Cheer Readers", "ffffde", false, false, new List<GameAction>()
{
new GameAction("bop", "Bop")
{
function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.BopToggle(e.beat, e.length, e["toggle"], e["toggle2"]); },
resizable = true,
parameters = new List<Param>()
{
new Param("toggle", true, "Bop", "Toggle if the girls should bop for the duration of this event."),
new Param("toggle2", false, "Bop (Auto)", "Toggle if the girls should automatically bop until another Bop event is reached.")
}
},
new GameAction("oneTwoThree", "One! Two! Three!")
{
function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.OneTwoThree(e.beat, e["solo"]); CheerReaders.instance.SetIsDoingCue(e.beat, e.length);},
defaultLength = 3f,
parameters = new List<Param>()
{
new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?")
new Param("solo", CheerReaders.WhoSpeaks.Both, "Speaker", "Choose who says the voice line.")
}
},
new GameAction("itsUpToYou", "It's Up To You!")
@ -35,7 +45,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 3f,
parameters = new List<Param>()
{
new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?")
new Param("solo", CheerReaders.WhoSpeaks.Both, "Speaker", "Choose who says the voice line.")
}
},
new GameAction("letsGoReadABunchaBooks", "Let's Go Read A Buncha Books!")
@ -44,7 +54,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 3f,
parameters = new List<Param>()
{
new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?")
new Param("solo", CheerReaders.WhoSpeaks.Both, "Speaker", "Choose who says the voice line.")
}
},
new GameAction("rahRahSisBoomBaBoom", "Rah-Rah Sis Boom Bah-BOOM!")
@ -53,8 +63,8 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 4f,
parameters = new List<Param>()
{
new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?"),
new Param("consecutive", false, "Consecutive", "Is this cue using the alternate consecutive version?")
new Param("solo", CheerReaders.WhoSpeaks.Both, "Speaker", "Choose who says the voice line."),
new Param("consecutive", false, "Consecutive Version", "Toggle if this cue should use the consecutive version of the cue. This mutes the first book flip so it doesn't overlap with a previous cue.")
}
},
new GameAction("okItsOn", "OK, It's On!")
@ -63,10 +73,10 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 4f,
parameters = new List<Param>()
{
new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?"),
new Param("toggle", true, "Whistle", "Should the whistle sound play?"),
new Param("poster", CheerReaders.PosterToChoose.Random, "Poster", "Which image should the School Library Pep Squad display?"),
new Param("happy", true, "Make Happy Face?", "Will the School Library Pep Squad smile happily 2 beats after flipping their books?")
new Param("solo", CheerReaders.WhoSpeaks.Both, "Speaker", "Choose who says the voice line."),
new Param("toggle", true, "Whistle", "Toggle if the whistle sounds should play."),
new Param("poster", CheerReaders.PosterToChoose.Random, "Image", "Choose the image to display inside the books."),
new Param("happy", true, "Smile", "Toggle if the girls will smile two beats after the input.")
}
},
new GameAction("okItsOnStretch", "OK, It's On! (Stretchable)")
@ -76,10 +86,10 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List<Param>()
{
new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?"),
new Param("toggle", true, "Whistle", "Should the whistle sound play?"),
new Param("poster", CheerReaders.PosterToChoose.Random, "Poster", "Which image should the School Library Pep Squad display?"),
new Param("happy", true, "Do Happy Face?", "Will the School Library Pep Squad smile happily 2 beats after showing off their books?")
new Param("solo", CheerReaders.WhoSpeaks.Both, "Speaker", "Choose who says the voice line."),
new Param("toggle", true, "Whistle", "Toggle if the whistle sounds should play."),
new Param("poster", CheerReaders.PosterToChoose.Random, "Image", "Choose the image to display inside the books."),
new Param("happy", true, "Smile", "Toggle if the girls should smile two beats after the input.")
}
},
new GameAction("yay", "Yay!")
@ -88,17 +98,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?"),
}
},
new GameAction("bop", "Bop")
{
function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.BopToggle(e.beat, e.length, e["toggle"], e["toggle2"]); },
resizable = true,
parameters = new List<Param>()
{
new Param("toggle", true, "Should bop?", "Should the girls bop?"),
new Param("toggle2", false, "Should auto bop?", "Should the girls bop automatically?")
new Param("solo", CheerReaders.WhoSpeaks.Both, "Speaker", "Choose who says the voice line."),
}
},
new GameAction("resetPose", "Reset Pose")