Small Fixes (#609)

* additive angle in rhythm rally

* remove old keyboard controller compat

* fix control style dropdowns

* using mouse on title screen selects keyboard instead

default to keyboard for invalid controllers

* temporarily ditch discord RPC

we need a new API key lol

* remove this discord call too

* certain editor shortcuts now exit fullscreen

fix color hex input not locking editor shortcuts

* increase max queued frames

turns out this may not be an issue for audio rhythm games
This commit is contained in:
minenice55
2024-01-05 22:51:27 -05:00
committed by GitHub
parent 8422e75b07
commit e4d69e16a6
10 changed files with 101 additions and 120 deletions

View File

@ -25,10 +25,15 @@ namespace HeavenStudio.Editor
public void AddParam(RemixPropertiesDialog diag, string propertyName, object type, string caption, bool isReadOnly = false, string tooltip = "")
{
if (!Minigames.propertiesModel.ContainsKey(propertyName))
{
Debug.LogError("Property " + propertyName + " does not exist!");
return;
}
GameObject prefab = diag.IntegerP;
GameObject input;
var objType = type.GetType();
var objType = Minigames.propertiesModel[propertyName].GetType();
if (objType == typeof(EntityTypes.Integer))
{
@ -83,13 +88,13 @@ namespace HeavenStudio.Editor
property.SetProperties(diag, propertyName, type, caption);
break;
default:
Debug.LogError("Can't make property interface of type: " + type.GetType());
Debug.LogError("Can't make property interface of type: " + objType);
return;
}
}
else
{
Debug.LogError("Can't make property interface of type: " + type.GetType());
Debug.LogError("Can't make property interface of type: " + objType);
return;
}
}