update Samurai Slice (Gold) sprites

- add easter egg object type
This commit is contained in:
minenice55
2022-08-18 13:15:50 -04:00
parent e269855490
commit e3fe00e2b0
24 changed files with 12225 additions and 655 deletions

View File

@ -11,6 +11,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
{
[Header("Objects")]
public ParticleSystem moneyBurst;
public ParticleSystem pickelBurst;
public Animator anim;
public NtrSamuraiObject secondHalf;
@ -44,6 +45,9 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
case (int) SamuraiSliceNtr.ObjectType.Demon:
anim.Play("ObjDemonDebris02");
break;
case (int) SamuraiSliceNtr.ObjectType.Melon2B2T:
anim.Play("ObjMelonPickelDebris02");
break;
default:
anim.Play("ObjMelonDebris");
break;
@ -70,6 +74,9 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
new MultiSound.Sound("samuraiSliceNtr/ntrSamurai_in01", startBeat + 2f),
});
break;
case (int) SamuraiSliceNtr.ObjectType.Melon2B2T:
anim.Play("ObjMelonPickel");
break;
default:
anim.Play("ObjMelon");
break;
@ -280,8 +287,12 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
this.startBeat = caller.startBeat + caller.timer;
if (type == (int) SamuraiSliceNtr.ObjectType.Demon)
{
anim.Play("ObjDemonDebris01");
else if (type == (int) SamuraiSliceNtr.ObjectType.Melon2B2T)
{
Jukebox.PlayOneShotGame("samuraiSliceNtr/melon_dig");
pickelBurst.Play();
anim.Play("ObjMelonPickelDebris01");
}
if (holdingCash > 0)