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Shadow colours are much more accurate
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@ -118,7 +118,7 @@ namespace RhythmHeavenMania.Games.KarateMan
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if (Conductor.instance.songPositionInBeats >= createBeat)
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{
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spriteComp.enabled = true;
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shadowSpriteComp.color = Color.Lerp(KarateMan.instance.BGColor, new Color(35 / 255, 75 / 255, 1 / 255), 0.25f);
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shadowSpriteComp.color = KarateMan.instance.GetShadowColor();
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}
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else
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{
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