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https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 11:57:40 +02:00
make copying use deep copies lol
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@ -572,36 +572,36 @@ namespace HeavenStudio.Editor.Track
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GameManager.instance.SortEventsList();
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tempEntity = en;
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// default param value
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var game = EventCaller.instance.GetMinigame(eventName.Split(0));
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var ep = EventCaller.instance.GetGameAction(game, eventName.Split(1)).parameters;
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if (ep != null)
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{
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for (int i = 0; i < ep.Count; i++)
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{
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object returnVal = ep[i].parameter;
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var propertyType = returnVal.GetType();
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if (propertyType == typeof(EntityTypes.Integer))
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{
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returnVal = ((EntityTypes.Integer)ep[i].parameter).val;
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}
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else if (propertyType == typeof(EntityTypes.Float))
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{
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returnVal = ((EntityTypes.Float)ep[i].parameter).val;
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}
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tempEntity[ep[i].propertyName] = returnVal;
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}
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}
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}
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else
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{
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GameManager.instance.Beatmap.entities.Add(entity);
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GameManager.instance.SortEventsList();
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}
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// default param value
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var game = EventCaller.instance.GetMinigame(eventName.Split(0));
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var ep = EventCaller.instance.GetGameAction(game, eventName.Split(1)).parameters;
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if (ep != null)
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{
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for (int i = 0; i < ep.Count; i++)
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{
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object returnVal = ep[i].parameter;
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var propertyType = returnVal.GetType();
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if (propertyType == typeof(EntityTypes.Integer))
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{
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returnVal = ((EntityTypes.Integer)ep[i].parameter).val;
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}
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else if (propertyType == typeof(EntityTypes.Float))
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{
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returnVal = ((EntityTypes.Float)ep[i].parameter).val;
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}
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tempEntity[ep[i].propertyName] = returnVal;
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}
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}
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}
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eventObjs.Add(eventObj);
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@ -613,7 +613,7 @@ namespace HeavenStudio.Editor.Track
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public TimelineEventObj CopyEventObject(Beatmap.Entity e)
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{
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Beatmap.Entity clone = (Beatmap.Entity) e.Clone();
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Beatmap.Entity clone = e.DeepCopy();
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TimelineEventObj dup = AddEventObject(clone.datamodel, false, new Vector3(clone.beat, -clone.track * Timeline.instance.LayerHeight()), clone, true, RandomID());
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return dup;
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