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Fixed them bugs (#284)
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@ -31,6 +31,7 @@ namespace HeavenStudio.Games.Scripts_LaunchParty
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void Update()
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{
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if (GameManager.instance.currentGame != "launchParty") Destroy(gameObject);
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if (PlayerInput.Pressed() && !game.IsExpectingInputNow(InputType.STANDARD_DOWN) && !noInput)
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{
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Jukebox.PlayOneShotGame("launchParty/miss");
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