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Make sure you can only select when the selection state is set
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@ -134,6 +134,7 @@ namespace RhythmHeavenMania.Editor
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}
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}
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if (Timeline.instance.timelineState.selected == true)
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if (Input.GetMouseButtonUp(0) && Timeline.instance.CheckIfMouseInTimeline())
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{
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List<TimelineEventObj> selectedEvents = Timeline.instance.eventObjs.FindAll(c => c.selected == true && c.eligibleToMove == true);
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