Make sure you can only select when the selection state is set

This commit is contained in:
Braedon
2022-01-30 14:04:15 -05:00
parent d361f45590
commit e1f933a030
4 changed files with 139 additions and 146 deletions

View File

@ -134,6 +134,7 @@ namespace RhythmHeavenMania.Editor
}
}
if (Timeline.instance.timelineState.selected == true)
if (Input.GetMouseButtonUp(0) && Timeline.instance.CheckIfMouseInTimeline())
{
List<TimelineEventObj> selectedEvents = Timeline.instance.eventObjs.FindAll(c => c.selected == true && c.eligibleToMove == true);