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Entity object parameters testing
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RhythmHeavenMania.Editor
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{
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public class EventParameterManager : MonoBehaviour
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{
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[Header("General References")]
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[SerializeField] private GameObject eventSelector;
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[Header("Property Prefabs")]
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[SerializeField] private GameObject IntegerP;
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public Beatmap.Entity entity;
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public static EventParameterManager instance { get; set; }
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private void Awake()
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{
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instance = this;
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}
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public void StartParams(Beatmap.Entity entity)
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{
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AddParams(entity);
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}
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private void AddParams(Beatmap.Entity entity)
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{
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var minigame = EventCaller.instance.GetMinigame(entity.datamodel.Split(0));
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int actionIndex = minigame.actions.IndexOf(minigame.actions.Find(c => c.actionName == entity.datamodel.Split(1)));
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Minigames.GameAction action = minigame.actions[actionIndex];
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if (action.parameters != null)
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{
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eventSelector.SetActive(false);
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this.entity = entity;
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Editor.instance.SetGameEventTitle($"Properties for {entity.datamodel}");
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for (int i = 1; i < transform.childCount; i++)
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{
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Destroy(transform.GetChild(i).gameObject);
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}
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for (int i = 0; i < action.parameters.Count; i++)
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{
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object param = action.parameters[i].parameter;
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string caption = action.parameters[i].propertyCaption;
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string propertyName = action.parameters[i].propertyName;
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AddParam(propertyName, param, caption);
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}
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}
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}
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private void AddParam(string propertyName, object type, string caption)
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{
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GameObject prefab = IntegerP;
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if (type.GetType() == typeof(EntityTypes.Integer))
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{
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prefab = IntegerP;
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}
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GameObject input = Instantiate(prefab);
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input.transform.SetParent(this.gameObject.transform);
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input.SetActive(true);
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input.transform.localScale = Vector2.one;
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var property = input.GetComponent<EventPropertyPrefab>();
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property.SetProperties(propertyName, type, caption);
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}
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}
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}
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fileFormatVersion: 2
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guid: c8ae907a3485c8a43b30312182de8b1b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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namespace RhythmHeavenMania.Editor
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{
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public class EventPropertyPrefab : MonoBehaviour
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{
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public TMP_Text caption;
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public Slider slider;
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public TMP_InputField inputField;
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private string propertyName;
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[SerializeField] private EventParameterManager parameterManager;
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public void SetProperties(string propertyName, object type, string caption)
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{
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this.propertyName = propertyName;
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this.caption.text = caption;
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var integer = ((EntityTypes.Integer)type);
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slider.minValue = integer.min;
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slider.maxValue = integer.max;
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}
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public void TestChange()
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{
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inputField.text = slider.value.ToString();
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parameterManager.entity[propertyName] = (int)slider.value;
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 3b7c76a246115c1459c963e93f7db056
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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