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Entity object parameters testing
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@ -21,7 +21,7 @@ namespace RhythmHeavenMania.Games.Spaceball
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{
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if (Conductor.instance.isPlaying && !isShowing)
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{
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// anim.Play("AlienSwing", 0, Conductor.instance.loopPositionInAnalog * 2);
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anim.Play("AlienSwing", 0, Conductor.instance.GetLoopPositionFromBeat(0, 1f));
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anim.speed = 0;
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}
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else if (!Conductor.instance.isPlaying)
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@ -31,7 +31,7 @@ namespace RhythmHeavenMania.Games.Spaceball
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if (isShowing)
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{
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float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(showBeat, 1f);
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float normalizedBeat = Conductor.instance.GetPositionFromBeat(showBeat, 1f);
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anim.Play("AlienShow", 0, normalizedBeat);
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anim.speed = 0;
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