Entity object parameters testing

This commit is contained in:
Braedon
2022-02-03 17:20:26 -05:00
parent 95637635f6
commit e0db2a446e
27 changed files with 1413 additions and 264 deletions

View File

@ -21,7 +21,7 @@ namespace RhythmHeavenMania.Games.Spaceball
{
if (Conductor.instance.isPlaying && !isShowing)
{
// anim.Play("AlienSwing", 0, Conductor.instance.loopPositionInAnalog * 2);
anim.Play("AlienSwing", 0, Conductor.instance.GetLoopPositionFromBeat(0, 1f));
anim.speed = 0;
}
else if (!Conductor.instance.isPlaying)
@ -31,7 +31,7 @@ namespace RhythmHeavenMania.Games.Spaceball
if (isShowing)
{
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(showBeat, 1f);
float normalizedBeat = Conductor.instance.GetPositionFromBeat(showBeat, 1f);
anim.Play("AlienShow", 0, normalizedBeat);
anim.speed = 0;