Entity object parameters testing

This commit is contained in:
Braedon
2022-02-03 17:20:26 -05:00
parent 95637635f6
commit e0db2a446e
27 changed files with 1413 additions and 264 deletions

View File

@ -213,7 +213,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
{
if (ball.dispensing)
{
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(ball.dispensedBeat, 2f);
float normalizedBeat = Conductor.instance.GetPositionFromBeat(ball.dispensedBeat, 2f);
StateCheck(normalizedBeat, !player);
CheckIfFall(normalizedBeat);
@ -234,7 +234,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
}
else if (ball.kicked.enabled)
{
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(ball.kicked.startBeat, 1f);
float normalizedBeat = Conductor.instance.GetPositionFromBeat(ball.kicked.startBeat, 1f);
StateCheck(normalizedBeat, !player);
CheckIfFall(normalizedBeat);
@ -255,10 +255,10 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
}
else if (ball.highKicked.enabled)
{
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(ball.highKicked.startBeat, 1.5f);
float normalizedBeat = Conductor.instance.GetPositionFromBeat(ball.highKicked.startBeat, 1.5f);
if (!kickPrepare)
{
float normalizedBeatPrepare = Conductor.instance.GetLoopPositionFromBeat(ball.highKicked.startBeat, 1f);
float normalizedBeatPrepare = Conductor.instance.GetPositionFromBeat(ball.highKicked.startBeat, 1f);
StateCheck(normalizedBeatPrepare, !player);
CheckIfFall(normalizedBeat);
@ -293,7 +293,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
}
else if (ball.toe.enabled)
{
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(ball.toe.startBeat, 1.5f);
float normalizedBeat = Conductor.instance.GetPositionFromBeat(ball.toe.startBeat, 1.5f);
StateCheck(normalizedBeat, !player);
CheckIfFall(normalizedBeat);