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Entity object parameters testing
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@ -45,7 +45,7 @@ namespace RhythmHeavenMania.Games.KarateMan
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{
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if (inCombo)
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{
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comboNormalizedBeat = Conductor.instance.GetLoopPositionFromBeat(comboBeat, 1);
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comboNormalizedBeat = Conductor.instance.GetPositionFromBeat(comboBeat, 1);
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if (hitCombo)
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{
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