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Entity object parameters testing
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@ -51,12 +51,12 @@ namespace RhythmHeavenMania.Games.KarateMan
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{
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if (!missed)
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{
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float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, 1.25f);
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float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, 1.25f);
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anim.Play("BombOut", 0, normalizedBeatAnim);
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anim.speed = 0;
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float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, 0.75f);
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float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 0.75f);
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StateCheckNoList(normalizedBeat);
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@ -88,7 +88,7 @@ namespace RhythmHeavenMania.Games.KarateMan
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}
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else
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{
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float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(missBeat, 1f);
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float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(missBeat, 1f);
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anim.Play("BombMiss", 0, normalizedBeatAnim);
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anim.speed = 0;
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RotHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastRot.z, lastRot.z - 180, normalizedBeatAnim));
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@ -101,7 +101,7 @@ namespace RhythmHeavenMania.Games.KarateMan
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}
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else
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{
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float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(hitBeat, 3f);
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float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(hitBeat, 3f);
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anim.Play("BombHit", 0, normalizedBeatAnim);
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anim.speed = 0;
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