Entity object parameters testing

This commit is contained in:
Braedon
2022-02-03 17:20:26 -05:00
parent 95637635f6
commit e0db2a446e
27 changed files with 1413 additions and 264 deletions

View File

@ -51,12 +51,12 @@ namespace RhythmHeavenMania.Games.KarateMan
{
if (!missed)
{
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, 1.25f);
float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, 1.25f);
anim.Play("BombOut", 0, normalizedBeatAnim);
anim.speed = 0;
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, 0.75f);
float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 0.75f);
StateCheckNoList(normalizedBeat);
@ -88,7 +88,7 @@ namespace RhythmHeavenMania.Games.KarateMan
}
else
{
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(missBeat, 1f);
float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(missBeat, 1f);
anim.Play("BombMiss", 0, normalizedBeatAnim);
anim.speed = 0;
RotHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastRot.z, lastRot.z - 180, normalizedBeatAnim));
@ -101,7 +101,7 @@ namespace RhythmHeavenMania.Games.KarateMan
}
else
{
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(hitBeat, 3f);
float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(hitBeat, 3f);
anim.Play("BombHit", 0, normalizedBeatAnim);
anim.speed = 0;