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Entity object parameters testing
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@ -166,11 +166,11 @@ namespace RhythmHeavenMania.Games.ForkLifter
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private void Update()
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{
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float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, 2.45f);
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float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, 2.45f);
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anim.Play("Flicked_Object", -1, normalizedBeatAnim);
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anim.speed = 0;
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float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, 2f);
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float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 2f);
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StateCheck(normalizedBeat);
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