Entity object parameters testing

This commit is contained in:
Braedon
2022-02-03 17:20:26 -05:00
parent 95637635f6
commit e0db2a446e
27 changed files with 1413 additions and 264 deletions

View File

@ -166,11 +166,11 @@ namespace RhythmHeavenMania.Games.ForkLifter
private void Update()
{
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, 2.45f);
float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, 2.45f);
anim.Play("Flicked_Object", -1, normalizedBeatAnim);
anim.speed = 0;
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, 2f);
float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 2f);
StateCheck(normalizedBeat);