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Entity object parameters testing
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@ -20,7 +20,7 @@ namespace RhythmHeavenMania.Games.ClappyTrio
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public bool canHit;
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private GameObject clapEffect;
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int aceTimes = 0;
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new int aceTimes = 0;
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private void Start()
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{
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@ -45,7 +45,7 @@ namespace RhythmHeavenMania.Games.ClappyTrio
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if (clapVacant == true)
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{
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float normalizedBeat = (Conductor.instance.GetLoopPositionFromBeat(lastClapBeat, lastClapLength));
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float normalizedBeat = (Conductor.instance.GetPositionFromBeat(lastClapBeat, lastClapLength));
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/*if (normalizedBeat > Minigame.EarlyTime() && normalizedBeat < Minigame.PerfectTime() && lastIndex == 0)
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{
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