Entity object parameters testing

This commit is contained in:
Braedon
2022-02-03 17:20:26 -05:00
parent 95637635f6
commit e0db2a446e
27 changed files with 1413 additions and 264 deletions

View File

@ -20,7 +20,7 @@ namespace RhythmHeavenMania.Games.ClappyTrio
public bool canHit;
private GameObject clapEffect;
int aceTimes = 0;
new int aceTimes = 0;
private void Start()
{
@ -45,7 +45,7 @@ namespace RhythmHeavenMania.Games.ClappyTrio
if (clapVacant == true)
{
float normalizedBeat = (Conductor.instance.GetLoopPositionFromBeat(lastClapBeat, lastClapLength));
float normalizedBeat = (Conductor.instance.GetPositionFromBeat(lastClapBeat, lastClapLength));
/*if (normalizedBeat > Minigame.EarlyTime() && normalizedBeat < Minigame.PerfectTime() && lastIndex == 0)
{