Game switch improvements + Karate man animation fixes (READ DESC)

If you don't release on a combo, it will smoothly transition back to the idle animation. Fixing basically a soft-lock.
This commit is contained in:
Braedon
2022-01-29 20:26:53 -05:00
parent eee8a3952f
commit df5a64622e
11 changed files with 1683 additions and 23 deletions

View File

@ -285,7 +285,7 @@ namespace RhythmHeavenMania.Games.KarateMan
public void Miss()
{
Jukebox.PlayOneShot("miss");
KarateJoe.instance.SetHead(3);
NewHolder();