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Game switch improvements + Karate man animation fixes (READ DESC)
If you don't release on a combo, it will smoothly transition back to the idle animation. Fixing basically a soft-lock.
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@ -285,7 +285,7 @@ namespace RhythmHeavenMania.Games.KarateMan
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public void Miss()
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{
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Jukebox.PlayOneShot("miss");
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KarateJoe.instance.SetHead(3);
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NewHolder();
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