Game switch improvements + Karate man animation fixes (READ DESC)

If you don't release on a combo, it will smoothly transition back to the idle animation. Fixing basically a soft-lock.
This commit is contained in:
Braedon
2022-01-29 20:26:53 -05:00
parent eee8a3952f
commit df5a64622e
11 changed files with 1683 additions and 23 deletions

View File

@ -76,7 +76,8 @@ namespace RhythmHeavenMania.Games.KarateMan
GameObject pot = Instantiate(Pot);
pot.transform.parent = Pot.transform.parent;
KarateJoe.instance.SetHead(0);
if (KarateJoe.instance.anim.IsAnimationNotPlaying())
KarateJoe.instance.SetHead(0);
Pot p = pot.GetComponent<Pot>();