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Game switch improvements + Karate man animation fixes (READ DESC)
If you don't release on a combo, it will smoothly transition back to the idle animation. Fixing basically a soft-lock.
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@ -76,7 +76,8 @@ namespace RhythmHeavenMania.Games.KarateMan
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GameObject pot = Instantiate(Pot);
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pot.transform.parent = Pot.transform.parent;
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KarateJoe.instance.SetHead(0);
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if (KarateJoe.instance.anim.IsAnimationNotPlaying())
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KarateJoe.instance.SetHead(0);
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Pot p = pot.GetComponent<Pot>();
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