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update from Release 1 (#464)
* Integration of Jukebox Library (#451) * add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing * editor fixes (#459) * ditch loading dialog doesn't show up when it's supposed to * format song offset in editor * remove VorbisPlugin * Update Editor.cs * make base datamodels for special entity reading (#463) * make base datamodels for special entity reading * fix crop stomp breaking when no game switch or remix end is set * fix save shortcut fix loading charts with no music
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@ -315,7 +315,7 @@ namespace HeavenStudio.Editor
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}
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else
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{
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if (currentRemixPath == string.Empty)
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if (currentRemixPath == string.Empty || currentRemixPath == null)
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{
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SaveRemixFilePanel();
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}
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@ -370,15 +370,16 @@ namespace HeavenStudio.Editor
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public void LoadRemix(bool create = false)
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{
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if (create)
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{
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GameManager.instance.NewRemix();
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currentRemixPath = string.Empty;
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}
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else
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{
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GameManager.instance.LoadRemix(true);
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}
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Timeline.instance.LoadRemix();
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Timeline.FitToSong();
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currentRemixPath = string.Empty;
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}
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public void OpenRemix()
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