mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-13 03:47:37 +02:00
update from Release 1 (#464)
* Integration of Jukebox Library (#451) * add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing * editor fixes (#459) * ditch loading dialog doesn't show up when it's supposed to * format song offset in editor * remove VorbisPlugin * Update Editor.cs * make base datamodels for special entity reading (#463) * make base datamodels for special entity reading * fix crop stomp breaking when no game switch or remix end is set * fix save shortcut fix loading charts with no music
This commit is contained in:
@ -160,16 +160,23 @@ namespace HeavenStudio.Games
|
||||
|
||||
// find out when the next game switch (or remix end) happens
|
||||
var allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" });
|
||||
allEnds.Sort((x, y) => x.beat.CompareTo(y.beat));
|
||||
|
||||
//get the beat of the closest end event
|
||||
foreach (var end in allEnds)
|
||||
if (allEnds.Count == 0)
|
||||
{
|
||||
if (end.datamodel.Split(2) == "cropStomp") continue;
|
||||
if (end.beat > startBeat)
|
||||
endBeat = double.MaxValue;
|
||||
}
|
||||
else
|
||||
{
|
||||
allEnds.Sort((x, y) => x.beat.CompareTo(y.beat));
|
||||
|
||||
//get the beat of the closest end event
|
||||
foreach (var end in allEnds)
|
||||
{
|
||||
endBeat = end.beat;
|
||||
break;
|
||||
if (end.datamodel.Split(2) == "cropStomp") continue;
|
||||
if (end.beat > startBeat)
|
||||
{
|
||||
endBeat = end.beat;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user