Change Project License to MIT (#700)

* license change

replace unneeded package

* reword this
This commit is contained in:
minenice55
2024-02-16 01:17:16 -05:00
committed by GitHub
parent 172e3850a5
commit dd9a06ad52
153 changed files with 167 additions and 5439 deletions

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@ -0,0 +1,22 @@
using UnityEngine;
namespace HeavenStudio.Util
{
public static class MathUtils
{
public static float Round2Nearest(float value, float nearest)
{
return Mathf.Round(value / nearest) * nearest;
}
public static float Normalize(float value, float min, float max)
{
return (value - min) / (max - min);
}
public static bool IsBetween(this float value, float min, float max)
{
return value >= min && value <= max;
}
}
}

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@ -0,0 +1,11 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
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@ -1,7 +1,7 @@
using System;
using System.Collections;
using UnityEngine;
using Starpelly;
namespace HeavenStudio.Util
{
@ -287,7 +287,7 @@ namespace HeavenStudio.Util
while (bendTimer < bendTime)
{
bendTimer += Time.deltaTime;
float normalizedProgress = Mathp.Normalize(bendTimer, 0, bendTime);
float normalizedProgress = MathUtils.Normalize(bendTimer, 0, bendTime);
float currentPitch = Mathf.Lerp(startingPitch, bendedPitch, normalizedProgress);
audioSource.pitch = Mathf.Min(currentPitch, bendedPitch);
yield return null;
@ -302,7 +302,7 @@ namespace HeavenStudio.Util
while (bendTimer < bendTime)
{
bendTimer += Time.deltaTime;
float normalizedProgress = Mathp.Normalize(bendTimer, 0, bendTime);
float normalizedProgress = MathUtils.Normalize(bendTimer, 0, bendTime);
float currentPitch = Mathf.Lerp(startingPitch, bendedPitch, 1 - normalizedProgress);
audioSource.pitch = Mathf.Max(currentPitch, pitch);
yield return null;

View File

@ -1,6 +1,8 @@
using System.Globalization;
using System.Text.RegularExpressions;
using UnityEngine;
namespace HeavenStudio.Util
{
public static class StringUtils
@ -28,5 +30,36 @@ namespace HeavenStudio.Util
"$1 $2"
);
}
public static string Color2Hex(this Color color)
{
Color32 col = (Color32)color;
string hex = col.r.ToString("X2") + col.g.ToString("X2") + col.b.ToString("X2");
return hex;
}
public static Color Hex2RGB(this string hex)
{
if (hex is null or "") return Color.black;
try
{
hex = hex.Replace("0x", "");//in case the string is formatted 0xFFFFFF
hex = hex.Replace("#", "");//in case the string is formatted #FFFFFF
byte a = 255;//assume fully visible unless specified in hex
byte r = byte.Parse(hex.Substring(0, 2), NumberStyles.HexNumber);
byte g = byte.Parse(hex.Substring(2, 2), NumberStyles.HexNumber);
byte b = byte.Parse(hex.Substring(4, 2), NumberStyles.HexNumber);
//Only use alpha if the string has enough characters
if (hex.Length >= 8)
{
a = byte.Parse(hex.Substring(6, 2), NumberStyles.HexNumber);
}
return new Color32(r, g, b, a);
}
catch
{
return Color.black;
}
}
}
}