Change Project License to MIT (#700)

* license change

replace unneeded package

* reword this
This commit is contained in:
minenice55
2024-02-16 01:17:16 -05:00
committed by GitHub
parent 172e3850a5
commit dd9a06ad52
153 changed files with 167 additions and 5439 deletions

View File

@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
using Starpelly;
namespace HeavenStudio.Games.Scripts_MonkeyWatch
{
@ -52,12 +52,12 @@ namespace HeavenStudio.Games.Scripts_MonkeyWatch
if (realAngle <= 180)
{
float normalizedAngle = Mathp.Normalize(realAngle, 0, 180);
float normalizedAngle = MathUtils.Normalize(realAngle, 0, 180);
x = Mathf.Lerp(0, shadowXRange, normalizedAngle);
}
else
{
float normalizedAngle = Mathp.Normalize(realAngle, 180, 360);
float normalizedAngle = MathUtils.Normalize(realAngle, 180, 360);
x = Mathf.Lerp(shadowXRange, 0, normalizedAngle);
}
@ -66,12 +66,12 @@ namespace HeavenStudio.Games.Scripts_MonkeyWatch
if (realAngleY <= 90)
{
float normalizedAngle = Mathp.Normalize(realAngleY, 0, 90);
float normalizedAngle = MathUtils.Normalize(realAngleY, 0, 90);
y = Mathf.Lerp(0, shadowYRange, normalizedAngle);
}
else
{
float normalizedAngle = Mathp.Normalize(realAngleY, 90, 180);
float normalizedAngle = MathUtils.Normalize(realAngleY, 90, 180);
y = Mathf.Lerp(shadowYRange, 0, normalizedAngle);
}
shadowTrans.localPosition = new Vector3(x, y);