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Discord rich presence
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@ -98,7 +98,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
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if (dispensing)
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{
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float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(dispensedBeat, 2.35f);
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holder.transform.position = dispenseCurve.GetPoint(normalizedBeatAnim);
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holder.transform.localPosition = dispenseCurve.GetPoint(normalizedBeatAnim);
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spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(0f, -1440f, normalizedBeatAnim));
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/*if (PlayerInput.Pressed())
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@ -112,7 +112,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
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else if (kicked.enabled)
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{
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float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(kicked.startBeat, 1.5f);
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holder.transform.position = kickCurve.GetPoint(normalizedBeatAnim);
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holder.transform.localPosition = kickCurve.GetPoint(normalizedBeatAnim);
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if (!lastKickLeft)
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{
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spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, lastSpriteRot - 360f, normalizedBeatAnim));
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@ -141,7 +141,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
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else if (highKicked.enabled)
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{
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float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(highKicked.startBeat, 1.8f);
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holder.transform.position = highKickCurve.GetPoint(normalizedBeatAnim);
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holder.transform.localPosition = highKickCurve.GetPoint(normalizedBeatAnim);
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spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, lastSpriteRot + 360f, normalizedBeatAnim));
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// if (state.perfect) Debug.Break();
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@ -165,7 +165,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
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else if (toe.enabled)
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{
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float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(toe.startBeat, 1.85f);
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holder.transform.position = toeCurve.GetPoint(normalizedBeatAnim);
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holder.transform.localPosition = toeCurve.GetPoint(normalizedBeatAnim);
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spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, -860f, normalizedBeatAnim));
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}
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}
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