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@ -18,19 +18,16 @@ namespace RhythmHeavenMania
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private List<GameObject> preloadedGames = new List<GameObject>();
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public List<GameObject> SoundObjects = new List<GameObject>();
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[Header("Components")]
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public TextAsset txt;
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public Camera GameCamera, CursorCam;
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public CircleCursor CircleCursor;
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[HideInInspector] public GameObject GamesHolder;
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[Header("Games")]
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public string currentGame;
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Coroutine currentGameSwitchIE;
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[Header("Properties")]
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public int currentEvent, currentTempoEvent;
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public float startOffset;
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@ -38,6 +35,10 @@ namespace RhythmHeavenMania
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public float startBeat;
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private GameObject currentGameO;
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public bool autoplay;
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public int BeatmapEntities()
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{
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return Beatmap.entities.Count + Beatmap.tempoChanges.Count;
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}
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public static GameManager instance { get; private set; }
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private EventCaller eventCaller;
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