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I'm tired
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@ -33,11 +33,21 @@ namespace RhythmHeavenMania.Games
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{
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OnAce();
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AceVisuals();
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aceTimes++;
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// aceTimes++;
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}
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}
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}
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public void ResetAce()
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{
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aceTimes = 0;
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}
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public void ResetState()
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{
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lastState = 0;
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}
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// could possibly add support for custom early, perfect, and end times if needed.
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public void StateCheck(float normalizedBeat)
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{
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