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fix asset unloading jank with karate man
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@ -382,6 +382,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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public void UpdateJoeColour()
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{
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Material mappingMat = KarateMan.instance.MappingMaterial;
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if (mappingMat == null) return;
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Color mainCol = KarateMan.instance.BodyColor;
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Color highlightCol = KarateMan.instance.HighlightColor;
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@ -391,9 +393,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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mainCol = Color.LerpUnclamped(mainCol, BombGlowTint, bombGlowIntensity * bombGlowRatio);
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}
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KarateMan.instance.MappingMaterial.SetColor("_ColorAlpha", mainCol);
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KarateMan.instance.MappingMaterial.SetColor("_ColorBravo", new Color(1, 0, 0, 1));
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KarateMan.instance.MappingMaterial.SetColor("_ColorDelta", highlightCol);
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mappingMat.SetColor("_ColorAlpha", mainCol);
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mappingMat.SetColor("_ColorBravo", new Color(1, 0, 0, 1));
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mappingMat.SetColor("_ColorDelta", highlightCol);
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}
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public void Prepare(double beat, float length)
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