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Space Soccer: Backwards compatibility with levels using old swing system.
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@ -203,7 +203,11 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
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canKick = false;
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if (ball)
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{
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ball.highKickSwing = highKicks[i].swing;
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if (ball.highKickSwing == 0f)
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ball.highKickSwing = 0.5f;
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}
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break;
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}
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else
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