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Air Rally Improvements (#248)
* air rally enhancements * update credits * add near miss for fanclub (oops)
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@ -53,24 +53,24 @@ namespace HeavenStudio.Games.Scripts_FanClub
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public void ClapJust(PlayerActionEvent caller, float state)
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{
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bool auto = GameManager.instance.autoplay;
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ClapStart(true, false, auto ? 0.1f : 0f);
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ClapStart(state < 1f && state > -1f, false, auto ? 0.1f : 0f);
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}
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public void ChargeClapJust(PlayerActionEvent caller, float state)
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{
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bool auto = GameManager.instance.autoplay;
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ClapStart(true, true, auto ? 1f : 0f);
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ClapStart(state < 1f && state > -1f, true, auto ? 1f : 0f);
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}
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public void LongClapJust(PlayerActionEvent caller, float state)
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{
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bool auto = GameManager.instance.autoplay;
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ClapStart(true, false, auto ? 1f : 0f);
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ClapStart(state < 1f && state > -1f, false, auto ? 1f : 0f);
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}
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public void JumpJust(PlayerActionEvent caller, float state)
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{
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JumpStart(true);
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JumpStart(state < 1f && state > -1f);
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}
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public void ClapThrough(PlayerActionEvent caller) {
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