Air Rally Improvements (#248)

* air rally enhancements

* update credits

* add near miss for fanclub (oops)
This commit is contained in:
minenice55
2023-01-30 16:42:19 -05:00
committed by GitHub
parent 9ae7ac1b82
commit da60d3acf4
158 changed files with 568 additions and 15051 deletions

View File

@ -53,24 +53,24 @@ namespace HeavenStudio.Games.Scripts_FanClub
public void ClapJust(PlayerActionEvent caller, float state)
{
bool auto = GameManager.instance.autoplay;
ClapStart(true, false, auto ? 0.1f : 0f);
ClapStart(state < 1f && state > -1f, false, auto ? 0.1f : 0f);
}
public void ChargeClapJust(PlayerActionEvent caller, float state)
{
bool auto = GameManager.instance.autoplay;
ClapStart(true, true, auto ? 1f : 0f);
ClapStart(state < 1f && state > -1f, true, auto ? 1f : 0f);
}
public void LongClapJust(PlayerActionEvent caller, float state)
{
bool auto = GameManager.instance.autoplay;
ClapStart(true, false, auto ? 1f : 0f);
ClapStart(state < 1f && state > -1f, false, auto ? 1f : 0f);
}
public void JumpJust(PlayerActionEvent caller, float state)
{
JumpStart(true);
JumpStart(state < 1f && state > -1f);
}
public void ClapThrough(PlayerActionEvent caller) {