More Animations Done + Temporary Miss Animation

they're marching into place!!
This commit is contained in:
KrispyDotlessI
2022-08-28 20:53:13 +08:00
parent 7dc7671ce3
commit da12ba79bb
9 changed files with 3103 additions and 59 deletions

View File

@ -82,7 +82,11 @@ namespace HeavenStudio.Games
// Update is called once per frame
void Update()
{
if (PlayerInput.Pressed() && !IsExpectingInputNow())
{
Jukebox.PlayOneShotGame("miss");
Sarge.Play("Anger", -1, 0);
}
}
public void Bop(float beat)
@ -112,10 +116,6 @@ namespace HeavenStudio.Games
BeatAction.New(Player, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 0.25f, delegate { Sarge.Play("Talk", -1, 0);}),
new BeatAction.Action(beat + 0.25f, delegate { Cadet1.Play("Idle", -1, 0);}),
new BeatAction.Action(beat + 0.25f, delegate { Cadet2.Play("Idle", -1, 0);}),
new BeatAction.Action(beat + 0.25f, delegate { Cadet3.Play("Idle", -1, 0);}),
new BeatAction.Action(beat + 0.25f, delegate { CadetPlayer.Play("Idle", -1, 0);}),
});
}
@ -129,10 +129,6 @@ namespace HeavenStudio.Games
BeatAction.New(Player, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Sarge.Play("Talk", -1, 0);}),
new BeatAction.Action(beat, delegate { Cadet1.Play("Idle", -1, 0);}),
new BeatAction.Action(beat, delegate { Cadet2.Play("Idle", -1, 0);}),
new BeatAction.Action(beat, delegate { Cadet3.Play("Idle", -1, 0);}),
new BeatAction.Action(beat, delegate { CadetPlayer.Play("Idle", -1, 0);}),
});
}