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https://github.com/RHeavenStudio/HeavenStudio.git
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More Animations Done + Temporary Miss Animation
they're marching into place!!
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@ -82,7 +82,11 @@ namespace HeavenStudio.Games
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// Update is called once per frame
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void Update()
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{
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if (PlayerInput.Pressed() && !IsExpectingInputNow())
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{
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Jukebox.PlayOneShotGame("miss");
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Sarge.Play("Anger", -1, 0);
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}
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}
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public void Bop(float beat)
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@ -112,10 +116,6 @@ namespace HeavenStudio.Games
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BeatAction.New(Player, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + 0.25f, delegate { Sarge.Play("Talk", -1, 0);}),
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new BeatAction.Action(beat + 0.25f, delegate { Cadet1.Play("Idle", -1, 0);}),
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new BeatAction.Action(beat + 0.25f, delegate { Cadet2.Play("Idle", -1, 0);}),
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new BeatAction.Action(beat + 0.25f, delegate { Cadet3.Play("Idle", -1, 0);}),
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new BeatAction.Action(beat + 0.25f, delegate { CadetPlayer.Play("Idle", -1, 0);}),
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});
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}
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@ -129,10 +129,6 @@ namespace HeavenStudio.Games
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BeatAction.New(Player, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { Sarge.Play("Talk", -1, 0);}),
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new BeatAction.Action(beat, delegate { Cadet1.Play("Idle", -1, 0);}),
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new BeatAction.Action(beat, delegate { Cadet2.Play("Idle", -1, 0);}),
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new BeatAction.Action(beat, delegate { Cadet3.Play("Idle", -1, 0);}),
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new BeatAction.Action(beat, delegate { CadetPlayer.Play("Idle", -1, 0);}),
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});
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}
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