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Spaceball HD Textures (#289)
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@ -59,7 +59,7 @@ namespace HeavenStudio.Games.Scripts_Spaceball
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{
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if (hit)
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{
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float nba = Conductor.instance.GetPositionFromBeat(hitBeat, 14);
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float nba = Conductor.instance.GetPositionFromBeat(hitBeat, 10);
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Holder.localPosition = Vector3.Lerp(hitPos, new Vector3(randomEndPosX, 0f, -600f), nba);
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Holder.eulerAngles = Vector3.Lerp(new Vector3(0, 0, hitRot), new Vector3(0, 0, -2260), nba);
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}
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@ -102,7 +102,7 @@ namespace HeavenStudio.Games.Scripts_Spaceball
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Jukebox.PlayOneShotGame("spaceball/swing");
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}
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randomEndPosX = Random.Range(40f, 55f);
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randomEndPosX = Random.Range(4f, 16f);
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SpaceballPlayer.instance.Swing(this);
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}
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