Game Overlays (#280)

* add accuracy display

* temp BG for show

* separate overlays prefab

make proper shader for star effects

* aim shakiness display

* implement testing skill star

* fully functional skill star

* separate section display from editor

* fully separate chart section display from timeline

* add section to overlays

* fix nullreference issues

* start game layout settings

* add game settings script

* fix nonfunctioning scoring

* invert y position logic on timing bar

* add perfect challenge functionality

* fix section not showing up in editor

add perfect challenge option

* add timing display minimal mode

* Update PerfectAndPractice.png

* show gismo for minigame bounds in editor

* add ability to disable overlays in editor

* prepare medals

add new timing display graphic

* hide screen preview

* per-axis camera control

added per request

* section medals basic functionality

* add medal get animations

* fix bug with perfect icons

* visual enhancements

* adjust look of timing display minmode

address audio ducking issues(?)

* prepare overlay lyt editor

add viewport pan, rotate, scale
adjust audio setting

* add layout editor UI elements

* dynamic overlay creation

* fix default single timing disp

* set up overlay settings controls

* start UI events

* runtime uuid for component reference

* layout editor affects overlay elements

* show overlay element previews while editing

* advanced audio settings

* fix bug in drop-down creation

* fallback defaults for the new stuff

* fix textbox & overlay visibility bugs
This commit is contained in:
minenice55
2023-03-10 23:51:22 -05:00
committed by GitHub
parent 11d4abf1eb
commit d5ae99d8ba
136 changed files with 131638 additions and 1043 deletions

View File

@ -94,9 +94,8 @@ namespace HeavenStudio.Editor
public void Init()
{
GameCamera.instance.camera.targetTexture = ScreenRenderTexture;
GameManager.instance.StaticCamera.targetTexture = ScreenRenderTexture;
GameManager.instance.CursorCam.targetTexture = ScreenRenderTexture;
GameManager.instance.OverlayCamera.targetTexture = ScreenRenderTexture;
GameLetterbox = GameManager.instance.GameLetterbox;
Screen.texture = ScreenRenderTexture;
@ -501,9 +500,8 @@ namespace HeavenStudio.Editor
MainCanvas.enabled = false;
EditorCamera.enabled = false;
GameCamera.instance.camera.targetTexture = null;
GameManager.instance.StaticCamera.targetTexture = null;
GameManager.instance.CursorCam.enabled = false;
GameManager.instance.OverlayCamera.targetTexture = null;
fullscreen = true;
}
@ -514,9 +512,8 @@ namespace HeavenStudio.Editor
MainCanvas.enabled = true;
EditorCamera.enabled = true;
GameCamera.instance.camera.targetTexture = ScreenRenderTexture;
GameManager.instance.StaticCamera.targetTexture = ScreenRenderTexture;
GameManager.instance.CursorCam.enabled = true && isCursorEnabled;
GameManager.instance.OverlayCamera.targetTexture = ScreenRenderTexture;
fullscreen = false;
GameCamera.instance.camera.rect = new Rect(0, 0, 1, 1);

View File

@ -1,3 +1,4 @@
using System.Linq;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
@ -16,6 +17,8 @@ namespace HeavenStudio.Editor
public Slider volSlider;
public TMP_InputField volLabel;
public TMP_Dropdown dspSizeDropdown;
public TMP_Dropdown sampleRateDropdown;
private void Start() {
List<TMP_Dropdown.OptionData> dropDownData = new List<TMP_Dropdown.OptionData>();
@ -53,16 +56,30 @@ namespace HeavenStudio.Editor
volSlider.value = GlobalGameManager.MasterVolume;
volLabel.text = System.Math.Round(volSlider.value * 100, 2).ToString();
dspSizeDropdown.onValueChanged.AddListener(delegate
{
GlobalGameManager.currentDspSize = GlobalGameManager.DSP_BUFFER_SIZES[dspSizeDropdown.value];
GlobalGameManager.ChangeAudioSettings(GlobalGameManager.currentDspSize, GlobalGameManager.currentSampleRate);
});
sampleRateDropdown.onValueChanged.AddListener(delegate
{
GlobalGameManager.currentSampleRate = GlobalGameManager.SAMPLE_RATES[sampleRateDropdown.value];
GlobalGameManager.ChangeAudioSettings(GlobalGameManager.currentDspSize, GlobalGameManager.currentSampleRate);
});
}
public void WindowFullScreen()
{
GlobalGameManager.WindowFullScreen();
GlobalGameManager.ResetGameRenderTexture();
}
public void WindowConfirmSize()
{
GlobalGameManager.ChangeScreenSize();
GlobalGameManager.ResetGameRenderTexture();
}
public void OnVolSliderChanged()
@ -88,6 +105,13 @@ namespace HeavenStudio.Editor
volSlider.value = GlobalGameManager.MasterVolume;
volLabel.text = System.Math.Round(volSlider.value * 100, 2).ToString();
dspSizeDropdown.ClearOptions();
sampleRateDropdown.ClearOptions();
dspSizeDropdown.AddOptions(GlobalGameManager.DSP_BUFFER_SIZES.Select(x => x.ToString()).ToList());
sampleRateDropdown.AddOptions(GlobalGameManager.SAMPLE_RATES.Select(x => x.ToString()).ToList());
dspSizeDropdown.value = GlobalGameManager.DSP_BUFFER_SIZES.ToList().IndexOf(GlobalGameManager.currentDspSize);
sampleRateDropdown.value = GlobalGameManager.SAMPLE_RATES.ToList().IndexOf(GlobalGameManager.currentSampleRate);
}
public override void OnCloseTab()

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@ -0,0 +1,273 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using HeavenStudio.Common;
namespace HeavenStudio.Editor
{
public class GameSettings : TabsContent
{
public static bool InPreview;
[SerializeField] Toggle editorOverlaysToggle;
[SerializeField] Toggle perfectChallengeToggle;
[SerializeField] Toggle sectionMedalsToggle;
[SerializeField] Toggle timingDispMinModeToggle;
[Header("Layout Settings - Header")]
[SerializeField] TMP_Text ElementNameText;
[Header("Layout Settings - General")]
[SerializeField] Toggle ElementToggle;
[SerializeField] TMP_InputField XPosInput;
[SerializeField] TMP_InputField YPosInput;
[SerializeField] Slider XPosSlider;
[SerializeField] Slider YPosSlider;
[SerializeField] TMP_InputField RotationInput;
[SerializeField] Slider RotationSlider;
[SerializeField] TMP_InputField ScaleInput;
[SerializeField] Slider ScaleSlider;
[Header("Layout Settings - Timing Display")]
[SerializeField] GameObject TimingDispTypeContainer;
[SerializeField] TMP_Dropdown TimingDispTypeDropdown;
List<OverlaysManager.OverlayOption> lytElements = new List<OverlaysManager.OverlayOption>();
static int currentElementIdx = 0;
const string fFormat = "0.000";
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
void CreateDefaultLayout()
{
PersistentDataManager.gameSettings.timingDisplayComponents = new List<OverlaysManager.TimingDisplayComponent>()
{
OverlaysManager.TimingDisplayComponent.CreateDefaultDual()
};
PersistentDataManager.gameSettings.skillStarComponents = new List<OverlaysManager.SkillStarComponent>()
{
OverlaysManager.SkillStarComponent.CreateDefault()
};
PersistentDataManager.gameSettings.sectionComponents = new List<OverlaysManager.SectionComponent>()
{
OverlaysManager.SectionComponent.CreateDefault()
};
PersistentDataManager.SaveSettings();
}
public void OnEditorOverlaysToggleChanged()
{
PersistentDataManager.gameSettings.overlaysInEditor = editorOverlaysToggle.isOn;
}
public void OnPerfectChallengeToggleChanged()
{
PersistentDataManager.gameSettings.perfectChallengeType = perfectChallengeToggle.isOn ? PersistentDataManager.PerfectChallengeType.On : PersistentDataManager.PerfectChallengeType.Off;
}
public void OnSectionMedalsToggleChanged()
{
PersistentDataManager.gameSettings.isMedalOn = sectionMedalsToggle.isOn;
}
public void OnTimingDispMinModeToggleChanged()
{
PersistentDataManager.gameSettings.timingDisplayMinMode = timingDispMinModeToggle.isOn;
}
public override void OnOpenTab()
{
TimingDispTypeDropdown.ClearOptions();
TimingDispTypeDropdown.AddOptions(Enum.GetNames(typeof(OverlaysManager.TimingDisplayComponent.TimingDisplayType)).ToList());
editorOverlaysToggle.isOn = PersistentDataManager.gameSettings.overlaysInEditor;
perfectChallengeToggle.isOn = PersistentDataManager.gameSettings.perfectChallengeType != PersistentDataManager.PerfectChallengeType.Off;
sectionMedalsToggle.isOn = PersistentDataManager.gameSettings.isMedalOn;
timingDispMinModeToggle.isOn = PersistentDataManager.gameSettings.timingDisplayMinMode;
if (PersistentDataManager.gameSettings.timingDisplayComponents.Count == 0 &&
PersistentDataManager.gameSettings.skillStarComponents.Count == 0 &&
PersistentDataManager.gameSettings.sectionComponents.Count == 0)
{
CreateDefaultLayout();
}
lytElements = new List<OverlaysManager.OverlayOption>();
foreach (var c in PersistentDataManager.gameSettings.timingDisplayComponents) { lytElements.Add(c); c.EnablePreview();}
foreach (var c in PersistentDataManager.gameSettings.skillStarComponents) { lytElements.Add(c); c.EnablePreview();}
foreach (var c in PersistentDataManager.gameSettings.sectionComponents) { lytElements.Add(c); c.EnablePreview();}
UpdateLayoutSettings();
InPreview = true;
}
public override void OnCloseTab()
{
foreach (var e in lytElements)
{
e.DisablePreview();
}
lytElements.Clear();
InPreview = false;
}
void UpdateLayoutSettings()
{
var element = lytElements[currentElementIdx];
element.EnablePreview();
ElementToggle.isOn = element.enable;
XPosInput.text = element.position.x.ToString(fFormat);
YPosInput.text = element.position.y.ToString(fFormat);
XPosSlider.value = element.position.x;
YPosSlider.value = element.position.y;
RotationInput.text = element.rotation.ToString(fFormat);
RotationSlider.value = element.rotation;
ScaleInput.text = element.scale.ToString(fFormat);
ScaleSlider.value = element.scale;
if (element is OverlaysManager.TimingDisplayComponent)
{
TimingDispTypeContainer.SetActive(true);
TimingDispTypeDropdown.value = (int)(element as OverlaysManager.TimingDisplayComponent).tdType;
ElementNameText.text = "Timing Display";
}
else
{
TimingDispTypeContainer.SetActive(false);
}
if (element is OverlaysManager.SkillStarComponent)
{
ElementNameText.text = "Skill Star";
}
if (element is OverlaysManager.SectionComponent)
{
ElementNameText.text = "Section Progress";
}
}
public void OnNextElementButtonClicked()
{
currentElementIdx = (currentElementIdx + 1) % lytElements.Count;
UpdateLayoutSettings();
}
public void OnPrevElementButtonClicked()
{
currentElementIdx = (currentElementIdx - 1 + lytElements.Count) % lytElements.Count;
UpdateLayoutSettings();
}
public void OnElementToggled()
{
var element = lytElements[currentElementIdx];
element.enable = ElementToggle.isOn;
element.PositionElement();
}
public void OnXPosInputChanged()
{
var element = lytElements[currentElementIdx];
XPosSlider.value = float.Parse(XPosInput.text);
element.position.x = XPosSlider.value;
element.PositionElement();
}
public void OnXPosSliderChanged()
{
var element = lytElements[currentElementIdx];
XPosInput.text = XPosSlider.value.ToString(fFormat);
element.position.x = XPosSlider.value;
element.PositionElement();
}
public void OnYPosInputChanged()
{
var element = lytElements[currentElementIdx];
YPosSlider.value = float.Parse(YPosInput.text);
element.position.y = YPosSlider.value;
element.PositionElement();
}
public void OnYPosSliderChanged()
{
var element = lytElements[currentElementIdx];
YPosInput.text = YPosSlider.value.ToString(fFormat);
element.position.y = YPosSlider.value;
element.PositionElement();
}
public void OnRotationInputChanged()
{
var element = lytElements[currentElementIdx];
RotationSlider.value = float.Parse(RotationInput.text);
element.rotation = RotationSlider.value;
element.PositionElement();
}
public void OnRotationSliderChanged()
{
var element = lytElements[currentElementIdx];
RotationInput.text = RotationSlider.value.ToString(fFormat);
element.rotation = RotationSlider.value;
element.PositionElement();
}
public void OnScaleInputChanged()
{
var element = lytElements[currentElementIdx];
ScaleSlider.value = float.Parse(ScaleInput.text);
element.scale = ScaleSlider.value;
element.PositionElement();
}
public void OnScaleSliderChanged()
{
var element = lytElements[currentElementIdx];
ScaleInput.text = ScaleSlider.value.ToString(fFormat);
element.scale = ScaleSlider.value;
element.PositionElement();
}
public void OnTimingDispTypeDropdownChanged()
{
var element = lytElements[currentElementIdx] as OverlaysManager.TimingDisplayComponent;
if (element == null) return;
element.tdType = (OverlaysManager.TimingDisplayComponent.TimingDisplayType)TimingDispTypeDropdown.value;
bool elHide = element.enable;
switch (element.tdType)
{
case OverlaysManager.TimingDisplayComponent.TimingDisplayType.Dual:
element.position = new Vector2(-0.84f, 0);
element.rotation = 0f;
break;
default:
element.position = new Vector2(0, -0.8f);
element.rotation = 90f;
break;
}
element.scale = 1f;
element.enable = elHide;
element.PositionElement();
UpdateLayoutSettings();
}
}
}

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@ -0,0 +1,11 @@
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guid: 32bac8197392a514388a446353759930
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
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@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using HeavenStudio;
using HeavenStudio.Editor;
@ -11,6 +12,7 @@ public class SectionDialog : Dialog
{
SectionTimelineObj sectionObj;
[SerializeField] TMP_InputField sectionName;
[SerializeField] Toggle challengeEnable;
public void SwitchSectionDialog()
{
@ -29,6 +31,7 @@ public class SectionDialog : Dialog
{
this.sectionObj = sectionObj;
sectionName.text = sectionObj.chartSection.sectionName;
challengeEnable.isOn = sectionObj.chartSection.startPerfect;
}
public void DeleteSection()
@ -48,4 +51,10 @@ public class SectionDialog : Dialog
sectionObj.chartSection.sectionName = name;
sectionObj.UpdateLabel();
}
public void SetSectionChallenge()
{
if (sectionObj == null) return;
sectionObj.chartSection.startPerfect = challengeEnable.isOn;
}
}

View File

@ -132,10 +132,6 @@ namespace HeavenStudio.Editor.Track
[SerializeField] private RectTransform TimelineEventObjRef;
[SerializeField] private RectTransform LayersRect;
[SerializeField] private GameObject TimelineSectionDisplay;
[SerializeField] private TMP_Text TimelineSectionText;
[SerializeField] private Slider TimelineSectionProgress;
[Header("Timeline Inputs")]
public TMP_InputField FirstBeatOffset;
public TMP_InputField StartingTempoSpecialAll;
@ -307,7 +303,6 @@ namespace HeavenStudio.Editor.Track
timelineState.SetState(CurrentTimelineState.State.Selection);
AutoBtnUpdate();
GameManager.instance.onSectionChange += OnSectionChange;
}
public void FitToSong()
@ -387,7 +382,6 @@ namespace HeavenStudio.Editor.Track
SongBeat.text = $"Beat {string.Format("{0:0.000}", Conductor.instance.songPositionInBeats)}";
SongPos.text = FormatTime(Conductor.instance.songPosition);
}
TimelineSectionProgress.value = GameManager.instance.sectionProgress;
SliderControl();
@ -993,21 +987,6 @@ namespace HeavenStudio.Editor.Track
UpdateStartingVolText();
}
public void OnSectionChange(DynamicBeatmap.ChartSection section)
{
if (section == null)
{
TimelineSectionDisplay.SetActive(false);
}
else
{
if (!TimelineSectionDisplay.activeSelf)
TimelineSectionDisplay.SetActive(true);
TimelineSectionText.text = section.sectionName;
TimelineSectionProgress.value = GameManager.instance.sectionProgress;
}
}
#endregion
#region Commands