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Finally perfected grid game selector
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181
Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs
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181
Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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using DG.Tweening;
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using Starpelly;
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namespace RhythmHeavenMania.Editor
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{
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public class GridGameSelector : MonoBehaviour
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{
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public string SelectedMinigame;
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[Header("Components")]
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public GameObject GameEventSelector;
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public GameObject EventRef;
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public GameObject CurrentSelected;
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private RectTransform eventsParent;
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[Header("Properties")]
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private EventCaller.MiniGame mg;
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private bool gameOpen;
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[SerializeField] private int currentEventIndex;
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private int dragTimes;
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public float posDif;
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public int ignoreSelectCount;
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private void Start()
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{
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eventsParent = EventRef.transform.parent.GetChild(2).GetComponent<RectTransform>();
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SelectGame("Game Manager", 1);
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SetColors();
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}
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private void Update()
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{
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if (gameOpen)
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{
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if (Input.GetKeyDown(KeyCode.DownArrow))
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{
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UpdateIndex(currentEventIndex + 1);
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}
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else if (Input.GetKeyDown(KeyCode.UpArrow))
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{
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UpdateIndex(currentEventIndex - 1);
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}
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}
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if (Input.mouseScrollDelta.y != 0)
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{
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UpdateIndex(currentEventIndex - Mathf.RoundToInt(Input.mouseScrollDelta.y));
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}
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}
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#region Functions
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public void UpdateIndex(int amount, bool updateCol = true)
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{
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currentEventIndex = amount;
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EventRef.transform.parent.DOKill();
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CurrentSelected.transform.DOKill();
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if (currentEventIndex < 0)
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currentEventIndex = eventsParent.childCount - 1;
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else if (currentEventIndex > eventsParent.childCount - 1)
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currentEventIndex = 0;
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if (currentEventIndex > 2 && eventsParent.childCount >= 8)
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{
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if (eventsParent.childCount - 4 > currentEventIndex)
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{
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EventRef.transform.parent.DOLocalMoveY((EventRef.GetComponent<RectTransform>().sizeDelta.y) * (currentEventIndex - 2), 0.35f).SetEase(Ease.OutExpo);
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}
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else
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{
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EventRef.transform.parent.DOLocalMoveY((EventRef.GetComponent<RectTransform>().sizeDelta.y) * (eventsParent.childCount - 7), 0.35f).SetEase(Ease.OutExpo);
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}
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}
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else
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EventRef.transform.parent.DOLocalMoveY(0, 0.35f).SetEase(Ease.OutExpo);
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CurrentSelected.transform.DOLocalMoveY(eventsParent.transform.GetChild(currentEventIndex).localPosition.y + eventsParent.transform.localPosition.y, 0.35f).SetEase(Ease.OutExpo);
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if (updateCol)
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SetColors(currentEventIndex);
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}
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public void SelectGame(string gameName, int index)
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{
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mg = EventCaller.instance.minigames.Find(c => c.displayName == gameName);
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transform.GetChild(index).GetChild(0).gameObject.SetActive(true);
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SelectedMinigame = gameName;
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gameOpen = true;
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DestroyEvents();
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AddEvents();
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currentEventIndex = 0;
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UpdateIndex(0, false);
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Editor.instance.SetGameEventTitle($"Select game event for {gameName}");
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}
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private void AddEvents()
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{
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if (mg.name != "gameManager")
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{
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GameObject sg = Instantiate(EventRef, eventsParent);
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sg.GetComponent<TMP_Text>().text = "switchGame";
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sg.SetActive(true);
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sg.GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
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}
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for (int i = 0; i < mg.actions.Count; i++)
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{
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if (mg.actions[i].actionName == "switchGame") continue;
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GameObject g = Instantiate(EventRef, eventsParent);
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g.GetComponent<TMP_Text>().text = mg.actions[i].actionName;
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g.SetActive(true);
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}
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}
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private void DestroyEvents()
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{
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for (int i = 0; i < transform.childCount; i++)
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{
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transform.GetChild(i).GetChild(0).gameObject.SetActive(false);
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}
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for (int i = 0; i < eventsParent.childCount; i++)
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{
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Destroy(eventsParent.GetChild(i).gameObject);
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}
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}
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private void SetColors(int index = 0)
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{
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CurrentSelected.GetComponent<Image>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
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for (int i = 0; i < eventsParent.transform.childCount; i++)
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eventsParent.GetChild(i).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventNormalCol.Hex2RGB();
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eventsParent.GetChild(index).GetComponent<TMP_Text>().color = EditorTheme.theme.properties.EventSelectedCol.Hex2RGB();
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}
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#endregion
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#region Events
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public void Drag()
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{
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if (Conductor.instance.NotStopped()) return;
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if (Timeline.instance.CheckIfMouseInTimeline() && dragTimes < 1)
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{
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dragTimes++;
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if (currentEventIndex == 0)
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{
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Timeline.instance.AddEventObject($"gameManager/switchGame/{mg.name}", true, new Vector3(0, 0));
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}
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else
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{
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Timeline.instance.AddEventObject(mg.name + "/" + mg.actions[currentEventIndex - 1].actionName, true, new Vector3(0, 0));
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}
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}
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}
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public void Drop()
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{
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if (Conductor.instance.NotStopped()) return;
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dragTimes = 0;
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}
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#endregion
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}
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}
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fileFormatVersion: 2
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guid: d9d826be8d1e71d4c971f5ed377ee873
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,22 @@
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using UnityEngine;
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using UnityEngine.UI;
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namespace RhythmHeavenMania.Editor
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{
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public class GridGameSelectorGame : MonoBehaviour
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{
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public GameObject GameTitlePreview;
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public GridGameSelector GridGameSelector;
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private void Start()
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{
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Tooltip.instance.AddTooltip(this.gameObject, this.gameObject.name);
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}
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public void OnClick()
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{
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GridGameSelector.SelectGame(this.gameObject.name, this.transform.GetSiblingIndex());
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}
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}
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}
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