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JoyShockLibrary (#213)
Fix PlayerInput.cs errors on MacOS Fix libraries not being added to the final build
This commit is contained in:
@ -6,9 +6,30 @@ PluginImporter:
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serializedVersion: 2
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iconMap: {}
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executionOrder: {}
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defineConstraints: []
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isPreloaded: 0
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isOverridable: 0
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isExplicitlyReferenced: 0
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validateReferences: 1
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platformData:
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- first:
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: Any
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second:
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enabled: 0
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settings:
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Exclude Android: 1
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Exclude Editor: 0
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Exclude Linux64: 1
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Exclude OSXUniversal: 0
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Exclude Win: 1
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Exclude Win64: 1
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Exclude iOS: 1
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- first:
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Android: Android
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second:
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enabled: 0
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settings:
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CPU: ARMv7
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- first:
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Any:
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second:
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@ -19,7 +40,15 @@ PluginImporter:
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second:
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enabled: 1
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settings:
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CPU: AnyCPU
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DefaultValueInitialized: true
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OS: AnyOS
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- first:
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Standalone: Linux64
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second:
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enabled: 0
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settings:
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CPU: None
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- first:
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Standalone: OSXIntel
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second:
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@ -34,7 +63,29 @@ PluginImporter:
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Standalone: OSXUniversal
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second:
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enabled: 1
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settings: {}
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settings:
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CPU: AnyCPU
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- first:
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Standalone: Win
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second:
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enabled: 0
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settings:
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CPU: x86
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- first:
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Standalone: Win64
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second:
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enabled: 0
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settings:
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CPU: x86_64
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- first:
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iPhone: iOS
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second:
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enabled: 0
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settings:
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AddToEmbeddedBinaries: false
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CPU: AnyCPU
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CompileFlags:
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FrameworkDependencies:
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userData:
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assetBundleName:
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assetBundleVariant:
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