JoyShockLibrary (#213)

Fix PlayerInput.cs errors on MacOS
Fix libraries not being added to the final build
This commit is contained in:
Saraistupid
2023-01-21 03:39:58 +02:00
committed by GitHub
parent 26ff58a407
commit d41463ed82
10 changed files with 200 additions and 6 deletions

View File

@ -6,9 +6,30 @@ PluginImporter:
serializedVersion: 2
iconMap: {}
executionOrder: {}
defineConstraints: []
isPreloaded: 0
isOverridable: 0
isExplicitlyReferenced: 0
validateReferences: 1
platformData:
- first:
: Any
second:
enabled: 0
settings:
Exclude Android: 1
Exclude Editor: 0
Exclude Linux64: 1
Exclude OSXUniversal: 0
Exclude Win: 1
Exclude Win64: 1
Exclude iOS: 1
- first:
Android: Android
second:
enabled: 0
settings:
CPU: ARMv7
- first:
Any:
second:
@ -19,7 +40,15 @@ PluginImporter:
second:
enabled: 1
settings:
CPU: AnyCPU
DefaultValueInitialized: true
OS: AnyOS
- first:
Standalone: Linux64
second:
enabled: 0
settings:
CPU: None
- first:
Standalone: OSXIntel
second:
@ -34,7 +63,29 @@ PluginImporter:
Standalone: OSXUniversal
second:
enabled: 1
settings: {}
settings:
CPU: AnyCPU
- first:
Standalone: Win
second:
enabled: 0
settings:
CPU: x86
- first:
Standalone: Win64
second:
enabled: 0
settings:
CPU: x86_64
- first:
iPhone: iOS
second:
enabled: 0
settings:
AddToEmbeddedBinaries: false
CPU: AnyCPU
CompileFlags:
FrameworkDependencies:
userData:
assetBundleName:
assetBundleVariant: