JoyShockLibrary (#213)

Fix PlayerInput.cs errors on MacOS
Fix libraries not being added to the final build
This commit is contained in:
Saraistupid
2023-01-21 03:39:58 +02:00
committed by GitHub
parent 26ff58a407
commit d41463ed82
10 changed files with 200 additions and 6 deletions

View File

@ -11,6 +11,24 @@ PluginImporter:
isExplicitlyReferenced: 0
validateReferences: 1
platformData:
- first:
: Any
second:
enabled: 0
settings:
Exclude Android: 0
Exclude Editor: 0
Exclude Linux64: 0
Exclude OSXUniversal: 0
Exclude Win: 0
Exclude Win64: 0
Exclude iOS: 0
- first:
Android: Android
second:
enabled: 1
settings:
CPU: ARMv7
- first:
Any:
second:
@ -19,10 +37,11 @@ PluginImporter:
- first:
Editor: Editor
second:
enabled: 0
enabled: 1
settings:
CPU: x86_64
DefaultValueInitialized: true
OS: AnyOS
- first:
Standalone: Linux64
second:
@ -32,13 +51,13 @@ PluginImporter:
- first:
Standalone: OSXUniversal
second:
enabled: 0
enabled: 1
settings:
CPU: x86_64
CPU: AnyCPU
- first:
Standalone: Win
second:
enabled: 0
enabled: 1
settings:
CPU: None
- first:
@ -47,6 +66,15 @@ PluginImporter:
enabled: 1
settings:
CPU: AnyCPU
- first:
iPhone: iOS
second:
enabled: 1
settings:
AddToEmbeddedBinaries: false
CPU: AnyCPU
CompileFlags:
FrameworkDependencies:
userData:
assetBundleName:
assetBundleVariant: